I Don't know what to do with my HTML5 game...

Ideas and discussion about publishing and distributing your games

Post » Wed May 07, 2014 1:01 pm

Definitely test on a variety of devices. Sizing is big issue for mobile HTML5 games too. You can also use on simulators for devices you might not have.

http://www.responsive.com.au/tools/simulator/ipad-mini/#.U2ouCxtOXIX for Ipad mini.

http://iphone4simulator.com/ for iPhone 4

Always a good idea to ask for some feedback from other devs.
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Post » Wed May 07, 2014 3:21 pm

54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.
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Post » Wed May 07, 2014 7:01 pm

TheDom wrote:Definitely test on a variety of devices. Sizing is big issue for mobile HTML5 games too. You can also use on simulators for devices you might not have.

http://www.responsive.com.au/tools/simulator/ipad-mini/#.U2ouCxtOXIX for Ipad mini.

http://iphone4simulator.com/ for iPhone 4

Always a good idea to ask for some feedback from other devs.

Hey, awesome simlulators!
Do you know one for android devices?
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Post » Wed May 07, 2014 7:15 pm

FGLmatt wrote:54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.


@SabinX

The promo would probably be a good way to start but we first need to see how much memory the game currently wastes, and compare it to the type of it game that it is. If it is an endless runner for example and is wasting 25mb of memory use or greater based on Construct 2's debugger, then we provide optimization tips to reduce the amount of wasted memory. Optimization is a major deal for sponsors and is one big reason why some sponsors wouldn't want to license the game. And as far as I can tell 54 sponsor views is fairly good.
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Post » Wed May 07, 2014 7:28 pm

retrodude wrote:
FGLmatt wrote:54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.


@SabinX

The promo would probably be a good way to start but we first need to see how much memory the game currently wastes, and compare it to the type of it game that it is. If it is an endless runner for example and is wasting 25mb of memory use or greater based on Construct 2's debugger, then we provide optimization tips to reduce the amount of wasted memory. Optimization is a major deal for sponsors and is one big reason why some sponsors wouldn't want to license the game. And as far as I can tell 54 sponsor views is fairly good.


Is it really a major deal? Because I see in Construct2 that the memory use is 78.8mb
I've tried it on iOS and Android devices and it works very good.
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Post » Wed May 07, 2014 7:32 pm

FGLmatt wrote:54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.

Hi matt,

I've actually never understood well that promo... The only part I understand is that you pay till $200 if devs submit an html5 implementing your api.
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Post » Wed May 07, 2014 9:07 pm

@SabinX

Did you use a wrapper like cocoonjs or phonegap when testing it? Or did you test it directly from the browser of your phone? You need to test using a phones mobile browser. You can also estimate how well the game will do using construct 2's debugger.

How to test performance using debugger:
On construct 2 there's a button near the "run layout" button called "Debug Layout", Press that and see how much percentage (%) of cpu your using up with your computer. You generally want under 30% of cpu usage for sponsors. For best performance I would say to aim around 0%-30% cpu usage. I'm not to sure about 78.8mb but personally I would aim lower then that and It's definitely possible with the game you have showcased. Some image compression would probably help.
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Post » Thu May 08, 2014 5:28 am

SabinX wrote:
FGLmatt wrote:54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.

Hi matt,

I've actually never understood well that promo... The only part I understand is that you pay till $200 if devs submit an html5 implementing your api.


Hi there,

We're paying up to $200 (based on how much of the API is implemented) in advance if you implement the API, yes. Have you had a chance to look over the promo page or the API documentation? It's super easy. Since I don't have the rep here yet, I can't post a link, but if you check the other post in this forum, a kind person has linked to the actual promotion. If you have further questions, please ask them there, or simply PM me or email me. It's matt@ (you know the rest)
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Post » Thu May 08, 2014 6:38 am

FGLmatt wrote:
SabinX wrote:
FGLmatt wrote:54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.

Hi matt,

I've actually never understood well that promo... The only part I understand is that you pay till $200 if devs submit an html5 implementing your api.


Hi there,

We're paying up to $200 (based on how much of the API is implemented) in advance if you implement the API, yes. Have you had a chance to look over the promo page or the API documentation? It's super easy. Since I don't have the rep here yet, I can't post a link, but if you check the other post in this forum, a kind person has linked to the actual promotion. If you have further questions, please ask them there, or simply PM me or email me. It's matt@ (you know the rest)


I just read all the thread about the promo and now I could understand better about what you do with the games submitted. Tomorrow I'll implement the SDK to submit the game =)
I've got only one doubt left... Do I have to take my game out from the GameShop to submit it to this new service? I read it's like a new GameShop for HTML5 where you're gonna publish the game to amazon and other appstore and besides you're gonna offer the game for non-exclusive licenses, so that sounds like the normal GameShop shouldn't be used for HTML5 games now. Am I wrong?
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Post » Sat May 10, 2014 6:23 am

@SabinX
It might be easier to ask questions by contacting [email protected] directly, since fgl representatives are slightly restricted on this forum due to rep.

@FGLmatt
Since fgl is pretty much a publisher now and construct users use your services, you should try contacting @Ashley or @Tom to remove restrictions for your account, I think they would do it since fgl provides services to html5 users (which includes construct users as well).

If anyone's interested, here's just a repeat of a previous post by Matt, the link to fgl's html5 opportunity can be found here:
https://www.fgl.com/other/html5opportunities/
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