I have a problem with revolute joints

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Post » Tue Apr 15, 2014 6:27 pm

Hey everyone,

So it goes like this: I create a physics object that the player controls via force and torque. I have another physics object (we will call it 2). I create a revolute joint on 2 connecting it to 1. As I roll object 1 around, object 2 progressively becomes more misaligned to where it was originally jointed. In the end 2 is hanging off in space some distance from object 1 not even close to where I attached it. Any ideas whats going on?

Thanks
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Post » Wed Aug 20, 2014 11:43 am

I'd like to bump this as I'm seeing the same thing.. I'm not applying massive forces which could cause the physics to become unstable, and yet my objects that are connected via revolute joints are becoming pulled/pushed apart by colliding with other physics objects.
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Post » Wed Aug 20, 2014 3:36 pm

Could you post a capx example so we can have a look? It's hard to guess what might be the cause otherwise.
A big fan of JavaScript.
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Post » Wed Aug 20, 2014 10:39 pm

I know.. sorry.. that's what I tell people too :) Will work on it, but I don't want to post the one I'm working on. Anyway talk to you in my other post re this :)
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Post » Fri Aug 22, 2014 1:05 am

I spent several hours trying to recreate the problem, but I couldn't. It exists in my main project though. This is crazy. More digging around to do!
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Post » Fri Aug 22, 2014 1:13 am

ruskul wrote:I spent several hours trying to recreate the problem, but I couldn't. It exists in my main project though. This is crazy. More digging around to do!


See here viewtopic.php?f=147&t=113018&p=819942#p819942

It's known behaviour.
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Post » Fri Aug 22, 2014 1:17 am

Thanks @codah - This is good to know. I'll see if that fixes the problem
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