i have a problem

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Post » Mon Mar 13, 2017 9:44 am

my question is why my apk stuck at loading screen? i mean i am using percentage text and most of the time it stuck at something % and it turns red. my approx. download is 101.2mb memory use: 1002.3mb i need a help please help me thanks
does 101.2mb affects it or not?
im using intel xdk
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Post » Mon Mar 13, 2017 9:48 am

its not the size of apk, is the audio files, disable pre-loading audio. and see if that works.
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Post » Tue Mar 14, 2017 2:06 am

gamecorpstudio wrote:its not the size of apk, is the audio files, disable pre-loading audio. and see if that works.


before it is okay. but now i dont know. i didnt add any audio as of now
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Post » Tue Mar 14, 2017 2:15 am

it might be that the memory use is to high(and phone just cant handle the loading process), 1 gb memory usage is pretty big even for most newer mobile phones.


the image size or project size you can cut it off with png compressors, like tinypng and so on.

i really cant tell without a proper info outside you offered. might be the compiler settings also. it depends.
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Post » Tue Mar 14, 2017 2:37 am

GET http://localhost:50000/.ogg 404 (Not found)
C2AudioBuffer @ Audio_plugin.js:1095
instanceProto.getAudioBuffer @ Audio_plugin.js:3045
instanceProto.startPreloads @ Audio_plugin.js:2973
Runtime.areAllTexturesAndSoundsLoaded @ preview.js:1809
Runtime.go @ preview.js:1859
(anonymous) @ preview.js:1946
(index):1 Uncaught (in promise) DOMException: Unable to decode audio data

i've got this error
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