I interviewed Scirra!

Post » Sat Jul 08, 2017 2:53 am

Hello guys! You may remember me from such hit posts as "I reviewed Construct 2": http://www.infinitefrontiers.org.uk/201 ... ng-masses/

I've now reached out to Scirra to ask them a few questions about the company, Construct, the humble beginnings, C2 and what's new with C3, including the much debated subscription based pricing.

You can read the exclusive interview here: http://www.infinitefrontiers.org.uk/2017/07/06/interview-scirra-construct-3-game-engine/

I hope you've gained some insight into the future of the engine, and that this interview is of use to the community, without whom I could have never finished my game.

Best!

-Marcos.
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Post » Sat Jul 08, 2017 8:19 pm

Thank you, it was a good read. :)
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Post » Sat Jul 08, 2017 9:09 pm

Thank you, @glerikud ! I tried to cover all time frames and as much of the tech stuff as I could. They were very gracious with the depth to which they responded to my questions, too!

I'm very excited to see what happens with Construct going forward.

I'd definitely like to see more templates, though. I would not be a published developer today if it wasn't for C2 templates.

Hope it brings awareness to the engine!
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Post » Sat Jul 08, 2017 11:18 pm

Very interesting interview which is easy to read and provide a lot of information.

Thank you and Scirra very much to share this information with us.

Chris
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Post » Sun Jul 09, 2017 12:30 am

Bad Wolf wrote:Very interesting interview which is easy to read and provide a lot of information.

Thank you and Scirra very much to share this information with us.

Chris


Hey Chris! Glad you liked the interview! It was really a joy to do and I can't wait to see what's next for Construct.
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Post » Sun Jul 09, 2017 4:22 am

Good stuff Image
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Post » Sun Jul 09, 2017 10:27 pm

Cryptwalker wrote:Good stuff Image


Thank you, @Cryptwalker! Glad you enjoyed it.
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Post » Mon Jul 10, 2017 12:03 am

good read! thanks for posting it..
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Post » Tue Jul 11, 2017 12:23 am

jobel wrote:good read! thanks for posting it..


Thanks for reading it, @jobel! I enjoyed chit-chatting with @Ashley :)

Hopefully we've put some questions to bed, or at least, let people know that they're being worked on. As well as bringing a bit more attention to the engine as a whole.

For me, the fact that the are implementing an in-house builder for apps is a huge step forward. Cocoon is good, but implementing third party plugins like AdMob and IAP and achievements is a nightmare.

Hopefully with this new revenue model Scirra will have enough funds to cut down on fragmentation during the deployment phase and provide a more end-to-end solution.
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