I'll pay $300, maybe more, for Construct 3

0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • If we can get at least these 5 things. Please at least consider...

    1) Real, actual working breakpoints (placed anywhere) and ability to step through code and watch variables

    2) Search that works exactly like Sublime Text 3 on the Events editor (all Event Sheets searched) and Actions dialog window

    3) Refactoring function names across all Event Sheets in the project. Change the Function name, it changes every reference.

    4) Some way to have Object "methods" or perhaps some way to link an Object method to call a Function Event?

    5) Function definition markup/tags to define what params a Function needs and is visible in Action Function call dialog

    Lovely to have...

    6) Return multiple values or an array from function

    7) Ability to put Objects into created Containers during runtime

  • Good suggestions! I'll add a couple from my preference list:

    1)

    Option to keep events that reference a null object, and retarget object references in events.

    2)

    Sprite atlas support in the editor.

    I'd be a happy man if these made it in and I'd gladly pay 300$ or more for them.

  • ErekT Tell me about your #1. How would you use this?

  • Suppose you want to call a function something like str("foo"&sprite.myvariable) ?

  • Suppose you want to call a function something like str("foo"&sprite.myvariable) ?

    Is this answering my question to ErekT ?

  • Nope, yours, 3, 4, and 5.

  • Nope, yours, 3, 4, and 5.

    Ok yes, I can see how this approaches my 3 & 4. Interesting, I'll have to noodle that...

  • ErekT Tell me about your #1. How would you use this?

    Sometimes I need to replace an object, but if it's tied to a lot of event code the only way, that I know of at least, is to redo all those events for the replacement object manually. Very tedious.

  • 1. remind us of non existing layer name

    Good call

  • Sometimes I need to replace an object, but if it's tied to a lot of event code the only way, that I know of at least, is to redo all those events for the replacement object manually. Very tedious.

    You use "Families" extensively yes?

  • You use "Families" extensively yes?

    Um... no?

    Do you mean I could use families as sort of a proxy to avoid tying events to objects directly?

  • I love these kind of topic names

    Btw, nice suggestions, I agree.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think he's talking about for a business.

    300 might be a bit much for those that are just starting out.

    A real high price would likely lead to more pirating, kind of like what happens with Photoshop.

  • 300$ LOOL crazy idea.....

  • I think he's talking about for a business.

    300 might be a bit much for those that are just starting out.

    A real high price would likely lead to more pirating, kind of like what happens with Photoshop.

    In that case, I'm taking back what I said.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)