I made it to the AppStore!

Show us your completed creations made in Construct 2

Post » Wed Jan 09, 2013 4:39 am

Hey Guys,

My App has just been approved and I'm live on the iOS AppStore and i'd really appreciate a nice 5 star rating from you cool kids!

Built with Construct 2 and Cocoonjs

https://itunes.apple.com/us/app/chaotic-cubes/id591291388

Thanks Heaps, Dan.
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Post » Wed Jan 09, 2013 5:04 am

This is awesome. Congrats!
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Post » Wed Jan 09, 2013 5:06 am

Thanks @Gillis!
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Post » Wed Jan 09, 2013 10:17 am

Totally awesome Mcdan! you are a beast.
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Post » Wed Jan 09, 2013 11:15 am

It's the first game with CocoonJS i've seen, i tested it and i liked this minimalistic design, so nice simple game.

congrats!
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Post » Wed Jan 09, 2013 11:17 am

Thanks guys!
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Post » Wed Jan 09, 2013 6:42 pm

Well done dude!
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Post » Wed Jan 09, 2013 6:58 pm

Congratulations!
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Post » Wed Jan 09, 2013 10:04 pm

Nice, simple, sorta fun :) looks good

Though as I was reaching 20k in points I notied a slow down. I also noticed that I could put my finger else where with minimum point loss.

You might want to increase the penalty for not touching the screen.
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Post » Thu Jan 10, 2013 12:53 am

Yeah lag is an issue with older devices but cocoonjs has released a new version with speed improvements that I will load up soon.

And taking your finger off the screen momentarily although seems an easy way to survive, it is often the cause of confusion, as in, if you keep your finger on the screen the cubes can be organised like zombies on Call of Duty.
I don't want a severe penalty for it but maybe lifting your finger initiates the rainbow circles to begin their fade animation?

Thanks for the feedback!
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