I made it to the AppStore!

Show us your completed creations made in Construct 2

Post » Thu Jan 10, 2013 12:53 am

Yeah lag is an issue with older devices but cocoonjs has released a new version with speed improvements that I will load up soon.

And taking your finger off the screen momentarily although seems an easy way to survive, it is often the cause of confusion, as in, if you keep your finger on the screen the cubes can be organised like zombies on Call of Duty.
I don't want a severe penalty for it but maybe lifting your finger initiates the rainbow circles to begin their fade animation?

Thanks for the feedback!
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Post » Thu Jan 10, 2013 5:32 am

the lag depends, the game uses a lot of objects, maybe it should be updated with screencanvas API which improve the performance as original native app
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Post » Thu Jan 10, 2013 3:14 pm

Congratulations by launching your game to the Apple App Store!
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