[quote="Magnet Missile":a5bq0bhz]Mega Man...shoots to attack. I've figured out how to make him shoot, but I can't figure out to make him go back to his normal position after firing a shot. I'm not sure how long it is between pressing the attack button and returning back to normal, but nothing I try ends up even remotely how it should.[/quote:a5bq0bhz]
By "normal position" you mean the normal (non-shooting) animation I assume. If you're using events to control your animations like in the example, there are several things you could do to make it work. For example give the sprite a PV called "Shooting" to control which animation will be shown. Since Megaman can shoot while walking/jumping too this could make things less messy. Or you could even split the sprite itself in upper and lower part. But I guess I wouldn't recommend this for beginners.
[quote="Magnet Missile":a5bq0bhz]Is this enough info to work with?[/quote:a5bq0bhz]
Actually it's not really enough information to give a precise answer. You maybe missing just one event or some small tweak to make your animations work properly for all I know. So I'd like to see your cap if that's possible, makes things easier.
On a sidenote I've already checked out the beginnings of a very good MegaMan engine made by forum member SuperV, who appears to be a total MM fan himself too. Maybe if he knew about the "MegaMan-ness" of this thread he'd jump right into nerd mode. That could be very helpful for you I guess.
(Don't hurt me SuperV=)