twoshoelaces wrote:I just started making a Legend of Zelda clone. Here's the event sheet:
The Zelda sprite is placeholder, ripped from a rom hack.
I'm having trouble with object collision. When I walk into a wall, I start sliding sideways along it instead of just stopping. Is there a way I can make myself just stop when I hit a wall?
h t t p s : //vine.co/v/OVF9PK7FHI0
very easy to fix, I suggest you to read the manual and start to read some post from this forum:
anyway, I suggest you to post a capx and use different events logic, same for @hyenaman