I need to get this movement

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Post » Fri Sep 27, 2013 1:04 pm

Hello friends, I wanted to do something like the drawing that I did.I want my player (red) when you press the button A, shoot a line (blue) that gradually grows to the wall (black) and after colliding with the wall (black), attract to the wall (black).



As i have not managed to do it myself and no one wanted me a free sample, then I'm willing to pay money if someone does.

Just look for this movement http://www.youtube.com/watch?v=Wbg8ez_Wysw
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Post » Fri Sep 27, 2013 2:02 pm

pm sent
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Post » Fri Sep 27, 2013 2:18 pm

answered
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Post » Fri Sep 27, 2013 5:49 pm

replied
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Post » Fri Sep 27, 2013 7:25 pm

I put together something pretty close to what's in the video. I purposefully didn't use physics in case this was being targeted for a mobile platform. The entire capx is 14 events long.

Demo

If you'd like to buy the capx, I'm not really interested in money. Considering your past experiences with some of the users here, I thought a nice payment would be an original contribution to the community. I don't have anything particular in mind since I don't know your skill set, but some examples are:
  • A quality set of original royalty-free sprites posted to the Tools/Resources forum
  • Original royalty-free music posted to the Tools/Resources forum
  • You could write up a nice tutorial, or if you're not fluent in english, perhaps translate one of the more popular existing tutorials.
  • Something else that would benefit the C2 community

If you're not interested in making a contribution, hopefully someone else can sell you what you're looking for.
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Post » Fri Sep 27, 2013 7:36 pm

@zatyka

Accuse me of cloning the entire game, all the while bothering me if I have no idea consctruct 2 ... etc.

I pay but has to be perfect as I want

Looking a little more your example is faulty. There is physical, has gravity, you click on the orange item and if before reaching the end orange touches another item disappears ..cesarzevil2013-09-27 19:44:44
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Post » Fri Sep 27, 2013 10:26 pm

[QUOTE=cesarzevil]Accuse me of cloning the entire game, all the while bothering me if I have no idea consctruct 2 ... etc.[/QUOTE]
I don't know what you mean by this. I didn't accuse anyone of anything.
[QUOTE=cesarzevil]I pay but has to be perfect as I want[/QUOTE]
As I said, I'm not interested in money for this.
[QUOTE=cesarzevil]Looking a little more your example is faulty. There is physical, has gravity, you click on the orange item and if before reaching the end orange touches another item disappears ..[/QUOTE]
I'm not sure what this means, but I did fix a few things I got wrong regarding the spider's movement in my previous demo. I could continue to tweak this, but since you don't seem interested in agreeing to my terms, we seem to be an impasse.

Demo v2 Touch or mouse click to move around.

Best of luck finding what you're looking for.zatyka2013-09-27 23:24:47
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Post » Sat Sep 28, 2013 2:58 am

https://dl.dropboxusercontent.com/u/121259255/3/index.html
Initially I thought the code would be simpler, but it's really not that simple. I do not need the money, you get in touch with me via gmail or skype, I will send you capx.
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Post » Sat Sep 28, 2013 9:13 am

@zatyka
I would like to drag the ball up to the point indicated and will not stick as in image 2






which product to buy? and as you know I have purchased?
cesarzevil2013-09-28 09:17:59
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Post » Sat Sep 28, 2013 5:11 pm

Having the web reattach to whatever object it comes in contact with was a conscious choice because it's exactly like how the movement works in the video you posted:


It's done like that for good reason; the alternatives are not desirable: :

Having the web go through solids:

Having the spider go through walls:


Unless you don't want gravity involved at all:



The capx is only 10 events, and is easy to modify.
[quote=cesarevil]which product to buy? and as you know I have purchased?[/quote]
Again, I'm not interested in you buying anything. The payment is doing or creating something that will benefit the C2 community (see my first post for examples).

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