TeenageFrank wrote:You could add objects that could speed up and slow down the ball, like the goo from the portal games, you could also add natural objects that can destroy the ball such as fire, also a form of cannon that fires the ball when it collides with it.
TeenageFrank wrote:this might be more complex but you could add buttons that could connect to other objects, like when the ball touches the switch/button it could activate a door or something else
TeenageFrank wrote:you should just need a global variable called open that starts at 0, and when a key is picked up assign it to 1 and when a door is opened assign it back to 0, this would allow you to have multiple keys and doors, to expand on this you could have different coloured doors with different keys but save that for the long run.
Ertzi wrote:Just trying now to get like 10 different tools you can use and then start making obstacles to make the game harder and maybe make like 3 different levels for early alpha version!
Basen wrote:The incredible machine clone That was a great game
TeenageFrank wrote:Ertzi wrote:Just trying now to get like 10 different tools you can use and then start making obstacles to make the game harder and maybe make like 3 different levels for early alpha version!
I would recommend for natural obstacles clumps of rock or dirt that players would be unable to place "tools" on and that the ball would be unable to pass.
Also Happy Birthday!
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