sqiddster wrote:@scaffa I didn't make a tutorial, but it's pretty simple. Just set the canvas size, then set the layout scale as a ratio of the original canvas size to the new canvas size.
Just for clarification, did you try shrinking the window down ridiculously small? Did you get 60fps then? If not, then there's definitely some stuff that needs working out. The jittering seems to mostly be caused by fillrate issues which leads me to assume it's still GPU related.
Unfortunately I can't share the capx as there's a lot of copyrighted material in there.
TiAm wrote:SgtConti's results are particularly bizarre...I wouldn't exactly call that a 'mid-range' system, unless we are throwing $5000 alienware's into the mix. No C2 game should be struggling on a computer like that.
sqiddster wrote:@Aurel have you ever noticed this problem? Or is your game simply optimized so well that it runs well even with this terrible performance?
scaffa wrote:Thanks for the info! Did not know that was possible, glad to hear that.
I just tested the game out on my laptop which is a bit slower then my workstation. The game does not run at 60 fps on the auto res option but the fps is around 46. But its still playable and don't notice any jank. Lowering the res gets the fps to 60 again.
This is on a Intel i7 Q740 @1.73Ghz
Ati Radeon Mobile 6300 which is by far a good videocard.
If I have the time I might be able to test it tonight on a Mac Air which has a intel hd4000 vid card.
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