I need your opinion about violence

Discuss game development design and post your game ideas

Post » Tue Oct 02, 2012 9:42 pm

Tokinsom already pretty much said it all in my opinion.

The fact to not have a physical action on enemies that result in their disappearance pretty much nullifies violence.
It doesn't matter if the enemy disappears in a comical way, the sole fact that it disappears means death.
jogosgratispro you were talking about super mario earlier, it is violent. The player has to "kill" enemies.
Violence is not only graphical with blood and limbs.

Tokinsom's idea of making the enemies obstacles that the player has to avoid makes it such that the game is more based on movement/pattern recognition/anticipation. On paper it doesn't sound like a violent game.

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Post » Wed Oct 03, 2012 12:41 am

blood and gore are "aesthetics" for violence
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Post » Wed Oct 03, 2012 2:28 am

[QUOTE=jogosgratispro]In the game there will be enemies and the player will kill them and vice versa. I want to create something that everyone can enjoy it, I don't want o limit my game to mature adults.[/QUOTE]
I can safely say that as long as your game doesn't involve excessive amounts of blood and gore, you're not.

What I mean by that is that, in my opinion, people don't give kids enough credit. Children are much more resilient than people think.

[QUOTE=jogosgratispro]Super Mario games are pretty good at that because they never face any restrictions.[/QUOTE]Never say never. Some designs for Marios water gun in Sunshine was scrapped because it was too controversial for the US. But still, yeah, that's just one of many.

However, depending on your definition of violence, there's a fair amount of violence in games about/including Mario.

(New) Super Mario Bros - Jump on (and crush) enemies.
Mario 64 - Punching and Kicking
Smash Bros - More Punching and Kicking, this time it's the entire point of the game.
Super Mario RPG/Paper Mario Series - All of the above and more.

But the common thread is, it's all cartoony violence. There's no blood, no gore, but it's still violence. And they're all considered fine games for children to enjoy.

Depending a bit on the age group you could have more or less violence in your game. Consider this; the Smash Bros series has had the followiung PEGI ratings: 7+, 3+ and 12+. Not only does it vary wildly between the different versions, but it varies just as much between regions. In Japan Brawl had a CERO A rating (All Ages) while in the US it had an ESRB T rating (Teen).

In short, if your violence is cartoony and/or slapsticky, I'd say you're fine.

If you really don't want any violence in your game, but still want conflict, then another method of conflict resolution is likely what you want. inkBot2012-10-03 02:52:22
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Post » Wed Oct 03, 2012 3:55 am

Look at sonic:
The enemies are small enemies imprisoned in robots. When you kill the enemies, you instead "free" the small animal (most often a bird), which jumps/walks/flies away, while the robotic husk fades in a puff of smoke.Fimbul2012-10-03 03:56:20
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Post » Wed Oct 03, 2012 6:28 am

You can avoid hitting the enemies all over, instead how about a sick people/animals and u must cure them with vitamin c/ lemon or something good so they just be happy when you cure them instead you kill them, so everyone happy in the end and also this might tech children how good fruits or vitamin c to them, but if you crush them the player will get sick and lose.

this just an idea i know look messy, but hope i give u an idea for the design.
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Post » Wed Oct 03, 2012 8:12 pm

I'm so glad a created this post.
Thanks everybody for the amazing ideas you are providing!
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Post » Thu Oct 04, 2012 4:00 am

I love bloody games.
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Post » Thu Oct 04, 2012 6:55 am

Basically the less realistic or simpler you make something appear (gore, violence, hurt, weapons, humans, anything etc.) the "friendlier" it becomes for instance replacing all the bullets and characters in Call of Duty with cubes wouldn't appear violent to the masses even though all you're doing is changing the textures/mesh.

Another example: They made Tetris friendly to kids by using cubes, imagine if you replaced all the squares in Tetris with pieces of human flesh and when you fill up a line of flesh it ruptures and spills blood everywhere. alspal2012-10-04 06:59:18
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Post » Thu Oct 04, 2012 5:02 pm

You can always throw in something magical or bizarre.
For example, maybe your character has a magic sticker book, and instead of 'killing' the monsters, they get put in your sticker book.

Or instead of dying, they get put in balloons or bubbles and then float away.
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Post » Thu Oct 04, 2012 5:13 pm

Character shots lasers that turns enemies into donuts! \o/
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