@theubie oh weird, i always think it could take logic performance if each boolean state is on every tick, however it's working. Thanks!
Actually... i added animation how it gathers mineral. 100 per Frame 2. Added in event 5.
I found a bug, it seems the synchronization between 2 instances, if they move as equal... it caused bug, there a thing you can reproduce bug, i made 2 layouts Good and Bad:
-Good, the gathering minerals were reasonable added goods and substracted minerals.
-Bad, the returned goods was irregular because the remaining crystal is 50,000, 2 instances gathered this mineral by 500 each one, the goods are 1,000 and the mineal is 49,500, very irregular. It should be 49,000.
Do you have an idea how to fix it?http://dl.dropbox.com/u/76227787/MineralGoodsBug.capx