i think i m having a bug.

Discussion and feedback on Construct 2

Post » Sun Apr 19, 2015 12:15 am

Hi, im using R202.

in my game when you destroy a box, the box spawn an animation, its like:

"Familyname on destroyed, familyname, spawn explosionanimation on layer 1"

but at the start of the layout, all the crates spawn the animation.
Image

Image
B
38
S
14
G
7
Posts: 408
Reputation: 8,338

Post » Sun Apr 19, 2015 12:23 am

capx or it didnt happen
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
B
27
S
8
G
3
Posts: 384
Reputation: 5,020

Post » Sun Apr 19, 2015 12:28 am

Fixed, the problem was that the object spawn the animation object after they are destroyed, i just had to put the spawn event before the destroy.

@80bit i cant upload the capx since is a private project :v
Image

Image
B
38
S
14
G
7
Posts: 408
Reputation: 8,338

Post » Sun Apr 19, 2015 12:42 am

IJCT glad to see you fixed it.


80bit i think you just created what everyone will be saying from now of when a capx is needed
B
42
S
17
G
2
Posts: 850
Reputation: 6,209

Post » Sun Apr 19, 2015 12:51 am

volkiller730 wrote:IJCT glad to see you fixed it.
80bit i think you just created what everyone will be saying from now of when a capx is needed


lol, nice. :)

Glad it's fixed man.
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
B
27
S
8
G
3
Posts: 384
Reputation: 5,020

Post » Sun Apr 19, 2015 1:04 am

@80bit, @volkiller730, hahaha that should be Ashley's new response whenever someone files a new bug report!!!
B
46
S
23
G
31
Posts: 693
Reputation: 20,637

Post » Sun Apr 19, 2015 5:39 pm

@rekjl it really should be because half the time people dont include a capx
B
42
S
17
G
2
Posts: 850
Reputation: 6,209

Post » Mon Apr 20, 2015 5:24 am

@volkiller730 how very true!
B
46
S
23
G
31
Posts: 693
Reputation: 20,637


Return to Construct 2 General

Who is online

Users browsing this forum: Yahoo [Bot] and 9 guests