I want to congratulate with C2 creators

Discussion and feedback on Construct 2

Post » Thu Jul 31, 2014 7:48 pm

I'm building a very complex game with C2. It is a simulation game where a whole ecosystem is simulated trough many viariables like humidity, water, terrain fertility, weather, seasons etc. Animal AI and plant energy mechanics are also simulated...

I MUST absolutely say that what i'm creating is simply too complex for a simple game making program; C2 is much more than that, if you know how to use it. I'll throw you something about the game in future if you're interested. :lol:

Congrats to C2 developers, you really rock! Every new update is just amazing and i cant wait for the upcoming update!
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Post » Thu Jul 31, 2014 11:52 pm

That sounds awesome!
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Post » Fri Aug 01, 2014 12:58 am

That sounds very interesting. It´s hard to belief , performance wise. Maybe you can show us a teaser, or a demo. I am a bit sad about fullHD performance with construct 2. Anyway i like it , cause of the great possibilities and the fast game construction. Keep us up 2 date ...
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Post » Fri Aug 01, 2014 2:31 am

This is a quick preview i'm throwing here, there is also a survival mode where you either control an animal or a human, with very complex survival mechanics :mrgreen:

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Post » Fri Aug 01, 2014 3:35 am

looks really cool!! but graphics of small and big triceratops are pixelated, please make it look as HD grahpics :D
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Post » Fri Aug 01, 2014 4:48 am

C2 can make very complex games, the major limit is your own ability.

Saying that, on mobiles, its a different story.
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Post » Fri Aug 01, 2014 9:15 am

Yep, the limits relies on the own skills, but also from the software side it has to have good scripting possibilities & performance. For example, i played a demo of Airscape in fullHD (really beautiful game), than the performance go´s down and i got some stuttering. As i played it in HD it runs perfect on my machine. So my guess is, the higher the resolution is, the more bad performance you get. My System: i7 q3630qm & geforce GT 650M .
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Post » Fri Aug 01, 2014 9:21 am

Thanks for a preview. It looks really good & brutal :D . It reminds me a bit to "Jurrasic Park" (one of my favourite movies). How big is the map you have created ? And how many dinosaurs / objects are interacting with each other ? I guess you have to hunt and feed the big guys...right
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Post » Fri Aug 01, 2014 10:33 am

The good part is that i manage to optimize it relatively well so far: a major factor impacting performance which is map size; the bigger the map, the more object will be there. Adjusting map size before starting a game will have a huge impact on performance and will even allow to play via phones
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Post » Sun Feb 28, 2016 11:42 am

I saw your game on Steam a while ago and immediately knew it was a Construct game :D I was also a bit jealous/motivated. That being said, congratulations on pumping out a game, and getting it out there! It's not easy, we all know that.

I'm working on a different kind of simulation, closer to sim tower and I'm wondering how you managed performance so well? I'm assuming from the amount of detail in the dinosaurs (stat wise) that they probably don't just disappear when off screen. How much did you utilize the timer behavior, if it all?

Your experience with many variables and optimization is invaluable. I'm just wondering if you'd like to share any optimization tips not found in the manual, especially for handling large amounts of variables and different kinds of persistent objects which (presumably continue to exist and develop while not on screen) if in fact that is the case.
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