I want to purchase but...interstitial ads.

Ideas and discussion about publishing and distributing your games

Post » Wed Jul 30, 2014 11:14 pm

@JLH1964 I am very disappointed with ads in C2+CocoonJS...I wasted weeks of troubleshooting and recompiling. Ads not showing for me..no banners, no interstitial. I wish Scirra [EDIT:Ludey actually] give back my precious time wasted trying to get the ads working...When things are not working as supposed to...you might thing you have bad luck...when in fact you depend on others for your luck... My advice is to buy the license but don't expect to ear money from ads....do freelancing for html5 or sell to iOS
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Post » Thu Jul 31, 2014 3:05 am

Why don't you ask for help on the forums with adds? I hear some people have got them working
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Post » Thu Jul 31, 2014 5:26 am

Cipriux wrote:@JLH1964 I am very disappointed with ads in C2+CocoonJS...My advice is to buy the license but don't expect to ear money from ads....do freelancing for html5 or sell to iOS


You've got my interest. I'm buying the license soon & I plan to start making a little money. Do you have any advice on freelancing this stuff? I've never seen any ads for someone looking for a game-builder...
Phase 1: Collect Underpants.
Phase 2: ????
Phase 3: Profit!
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Post » Thu Jul 31, 2014 5:42 am

@miketv You can search (or post) job offers here on Scirra https://www.scirra.com/forum/viewforum.php?f=160 Also search for freelance sites like oDesk, freelance and make an account there. I once put my game on FLG and someone contacted me to make some games. Important is to first have a small portfolio with games having nice looking graphics (2-3 games). Some people here on Scirra also publish to different sites or find sponsorship...but I don't have any experience with that. At oDesk I had to start working for almost free projects just to start with some good reviews. My advice is to start with the lowest price you can afford to survive..and increase the price until you see too many refusals...then you are in balance with your quality/price :)
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Post » Mon Aug 04, 2014 2:00 pm

I'm looking at jumping onto some of my older projects on C2, and I was interested in adding interstitial ads to my game, as I am getting a fillrate of 6% with Mopub which is an absolute joke ! I see people are under the impression that interstitial ads are fullscreen ads only, to my knowledge they are fullscreen ads, but more importantly, they are Web Ads. The main difference between these ads quite simply is the fill rate and how they are fetched as well as not needing to have a ad ID# on an interstitial ads, whereas you need an ad ID# for a Banner AD.
There is a big difference between a regular fullscreen ad and an interstitial ad. Basically interstitial ads are the real way to go with regard to profit and fill rate.
Does Construct 2 provide this?
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Post » Tue Aug 05, 2014 7:48 am

@DAndyBudde I don't understand why you say that Interstitial are "web ads"? At some extent, all are web ads, since banner and interstitial provide a clickable link to a app/game. Clicking on an ad do not send you to a web page, but to the app store. They are more specifically mobile ads . I don't think fill rate for interstitial are greater for interstitial than banner. Request count/display count=fill rate. For a banner ad to display, it takes a fraction of the time needed for a fullscreen 30 seconds video to load and display... so chances are interstitial can have a worse fill rate if you not properly loaded before display them. I think you are referring to CTR rate (number of user clicks/ad display). From what I can see in my AdMob account interstitial have better chances of a click...and have a CTR of 5-10% but banner have 0.2-0.7% CTR. CTR combined with fill rate and other factors result in RPM (revenue per thousand impressions). It depends on the type of game, but for example I have for the last 6 months an average of $0.40 RPM for banners and $2.40 RPM for interstitial.
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Post » Tue Aug 05, 2014 7:57 am

Fill rate should be above 90% but for the last 30 days MoPub give me a lazy 50% fill rate decreasing for the last 14 days to 40%. AdMob instead shows me a fill rate of 95-100% which means it has ads to display every time MoPub make a request....the problem is that when my Game make a request to MoPub it fails to display an ad 50% of the time. (Or at least they are redirecting my requests to they own benefits/ad account). MoPub behaves like the government
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Post » Tue Aug 05, 2014 3:52 pm

So when the dust settles - nobody appears to have gotten interstitial ads working on Construct. I've read numerous "it should work" or "I know a guy who got it working" responses to threads but no actual first-hand experience walk-thrus.

Looks like this myth is 'busted' - ;)

Thanks all.
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Post » Tue Aug 12, 2014 8:40 pm

Well...I finally got banners and interstitials to work with Crosswalk. Yeeey...no more Ludey splash and MoPub. For who is not up to date, XDK can use phonegap plugins. I'm not on expert on XDk and Phonegap but managed to have AdMob ads working on my game in 30 minutes.
https://www.scirra.com/forum/plugin-phonegap-related-plugins_t109586 I used Phonegap AdMob plugin (costs $8)
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Post » Tue Aug 12, 2014 10:46 pm

Thank you Cipriux - I will take a look.
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