I had a previous post about needing a Construct 2 person to make my card game.
After re-considering what is possible, I created this post to ask again.
What is possible when making an 2-player online duel card game? Well I feel that a basic engine can be done. Basically, the whole game could be played using the "honor system", following the card game's rules, instead of the code reacting to you.
The artwork and design is finished. What I need is:
1 player hosts a game, the other player enters the host's IP address to connect, creating a server and a client. There is no "lobby", you must know the host's IP to connect.
Players have turns with time limits.
The interface is simply click a card, choose a menu option (attack/defend etc)
Your choice is sent to the other player, they can react.
The cards do not actually have AI or an adding/subtracting system; players must actually choose to discard a damaged card, in other words, you are playing as you would with a real deck of cards, following rules.
There would need to be chat so player could communicate about what happens when.
What I need programmed is essentially a move-card-here, turn card sideways, then update the turn so the other player can see what you have done on your turn. All the engine would be, is a 2-player move stuff-around online game... and as such, you could play any card game imaginable! All you would need to do is load the game's images and follow the rules of the game!