I wish if there direct export

Post » Wed Feb 01, 2017 1:53 pm

I wish if there direct export from construct 3 interface
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Post » Wed Feb 01, 2017 3:22 pm

I cant count how many times people have asked for a native compiler/export feature.

Thats the biggest let down for me. We have had problems with iOS and Android for over 3-4 years. And it take A LONG time for the 3rd party to fix issues. Even right now, music / sounds and crashes are happening on iOS +10.
Meaning we can not make apps and games for iOS right now with sounds and music. Its terrible.

I have no words.. They should atleast have native exporters and compilers. Hundreds or Thousands have spoken about this, but have been ignored for years.
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Post » Wed Feb 01, 2017 7:25 pm

xanxion wrote:I cant count how many times people have asked for a native compiler/export feature.

And Scirra stated in the early stages of C3 development that there won't be native exporters. It has been asked numerous times, and Ashley even wrote a blog post about this: https://www.scirra.com/blog/ashley/28/t ... ve-engines
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Post » Wed Feb 01, 2017 7:30 pm

@xanxion

Dude the audio problem on IOS is not a Construct or HTML5 problem , it's an IOS bug , go and ask apple's support
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Post » Wed Feb 01, 2017 7:40 pm

I think the original post doesn't talk about native exporters but rather exporting offline/locally rather than online, could be wrong though.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Feb 01, 2017 7:41 pm

Aphrodite wrote:I think the original post doesn't talk about native exporters but rather exporting offline/locally rather than online, could be wrong though.

Well, since we will be able to run the editor offline, I guess that includes exporting offline as well.
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Post » Wed Feb 01, 2017 7:52 pm

hmmg wrote:@xanxion

Dude the audio problem on IOS is not a Construct or HTML5 problem , it's an IOS bug , go and ask apple's support

we all know that , we just say dont do that (the html5) or at least have some native runtime for html5 wich you can remove 3rd party bugs
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Post » Wed Feb 01, 2017 7:55 pm

hmmg wrote:@xanxion

Dude the audio problem on IOS is not a Construct or HTML5 problem , it's an IOS bug , go and ask apple's support



It's not, i have released the same sort of app with a different engine. Works great :)
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Post » Thu Feb 02, 2017 4:54 am

@Tom said just to be clear, even though Construct 3 is a web app, it WILL work offline. And you'll be able to save all your project files and assets locally OR in the cloud.
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Post » Thu Feb 02, 2017 12:58 pm

And there you have it
petition-to-include-native-exporters-compiler-in-constru_p1096808?#p1096808
Ashley wrote:We've been clear on this for a long time - we're not doing native exporters. I wrote about this in detail here: https://www.scirra.com/blog/ashley/28/the-case-against-native-engines
In many cases, doing a native engine won't actually get people what they're asking for - e.g. it won't improve GPU-bottlenecked games. We've also been clear that 3D amounts to a different product so we're sticking to 2D. There's nothing new about any of this.
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