I'm an employed game designer; AMA

Chat about anything not covered in these forums, but keep it civil!

Post » Mon Aug 22, 2011 5:30 am

When Gameloft is hiring to artists, i tried to contact this company with my CV and they were interesed, then i got a mail i should to make a job test for 3 days, make 2 menu using flash:

http://vagnok.deviantart.com/art/Project-CYBERFORCE-Main-Menu-208608789?q=gallery%3Avagnok%2F28045735&qo=5

http://vagnok.deviantart.com/art/Freeracer-Main-Menu-208609992?q=gallery%3Avagnok%2F28045735&qo=4

and re-make a 256 x 256 to 512 x 512 texture...

I finished my job and i'm waiting to their replies... actually, i had no replies during some months... i felt abandoned :/

I don't know why.
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Post » Mon Aug 22, 2011 6:14 am

I am a bit reserved towards Gameloft, I feel that people with no much respect towards other's creations may not be the kind of people I want to mix with in the future...

http://www.brainygamer.com/the_brainy_gamer/2011/05/clone-war.html
...but this is mostly psychological. Check my devlog
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Post » Mon Aug 22, 2011 7:34 am

Oh, i didn't know about this... what an unoriginal.

It's curious about N.O.V.A. i re-made a texture...


N.O.V.A. Picture



Well, they don't even reply me after of my job test. I think this company does for dirty business.Vagnok2011-08-22 07:36:22
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Post » Tue Aug 23, 2011 12:21 am

[QUOTE=sved] Another question: when you are not so keen to go back to school (for either financial or commitment reasons), what are the other alternatives?

And...is the market tight? Lots of unemployed postgraduates in the field?[/QUOTE]

Well as I said your best quality would be to be relentless and determined beyond measure. You need energy, conviction and an indestructible moral driven by passion because it's not easy, it really isn't. Not at all. No. But it shouldn't discourage you one second.

So in that regard people who really want to get what they want usually do. If money is an issue, they'll look for other ways. Read aaaaall the time, have an unquenchable thirst to learn, get in touch with professionnals, go to conventions, design board games, produce, produce, produce, offer to do stages, create connections and opportunities.

If they could go to school but it's a commitment issue, well then in all honnestly they should question their commitment to get in this industry as well. If you're one of the lucky few on this planet who can get to school there should be no hesitation really.

But I don't know the details. So I guess my advice in short would be stay hyperactive. :)


[QUOTE=Vagnok]
I finished my job and i'm waiting to their replies... actually, i had no replies during some months... i felt abandoned :/ [/QUOTE]

No you didn't! You're not a victim, you're a warrior! A goddamn tiger is what I see! Some people could see this as failure, but you remain unsatisfied and see this as an irresistible challenge to prove yourself even more! To raise beyond the masses!

A lot of the ground work is about building and maintaining contacts. You're not simply contacting the company for a job, you first want to make an impression. They've GOT to rememder you. So just keep contacting them once in a while, like they are your friend, keeping them up to date with what you're up to, telling them to watch your latest product, showing them your favorite toy, saying "hey that test you gave me the other day, look, I improved it even more" Of course you got to walk the walk. Also tell them what you love at this company and why you'd fit in.

So yeah it happens all the time, you got no response. Unless they really don't need anyone, it's kind of a test. Really just a few people are really relentless and proactive, always giving more than what the client asks and show a winning attitude, and that's who they are looking for. A Charlie Sheen.

I'm sorry if my answers seems a bit harsh sometime, I really am, but it seems to me like the best way to help. :)

So how about some game design questions? :D


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Post » Tue Aug 23, 2011 12:51 am

This is going to be a strange question, but have you worked with a guy called Florent Guillame at Ubi? We worked on a mod a few years ago and I heard he got a job there!

Apologies this is not a game design question...
Matt Oglesby
Composer & Sound Designer
mjomusic.co.uk
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Post » Tue Aug 23, 2011 3:32 am

[QUOTE=Gropwel]

[QUOTE=Vagnok]
I finished my job and i'm waiting to their replies... actually, i had no replies during some months... i felt abandoned :/ [/QUOTE]

No you didn't! You're not a victim, you're a warrior! A goddamn tiger is what I see! Some people could see this as failure, but you remain unsatisfied and see this as an irresistible challenge to prove yourself even more! To raise beyond the masses!

A lot of the ground work is about building and maintaining contacts. You're not simply contacting the company for a job, you first want to make an impression. They've GOT to rememder you. So just keep contacting them once in a while, like they are your friend, keeping them up to date with what you're up to, telling them to watch your latest product, showing them your favorite toy, saying "hey that test you gave me the other day, look, I improved it even more" Of course you got to walk the walk. Also tell them what you love at this company and why you'd fit in.

So yeah it happens all the time, you got no response. Unless they really don't need anyone, it's kind of a test. Really just a few people are really relentless and proactive, always giving more than what the client asks and show a winning attitude, and that's who they are looking for. A Charlie Sheen.

I'm sorry if my answers seems a bit harsh sometime, I really am, but it seems to me like the best way to help. :)

So how about some game design questions? :D


[/QUOTE]

Thanks for your reply!, i agree they were relentless as rudes; i keep improving to my skills and i won't give up forever.

Next time, i will make better than i did it before.

There some game design questions... i would like to know about your IMPORTANT ADVICES in game design. Also your experience, could you? There no need to do some huge wall of texts; simply a small text.



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Post » Tue Aug 23, 2011 5:45 am

[QUOTE=Vagnok]
Thanks for your reply!, i agree they were relentless as rudes; i keep improving to my skills and i won't give up forever.

Next time, i will make better than i did it before.

There some game design questions... i would like to know about your IMPORTANT ADVICES in game design. Also your experience, could you? There no need to do some huge wall of texts; simply a small text.



[/QUOTE]





:PGropwel2011-08-23 05:52:36
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Post » Tue Aug 23, 2011 6:04 am

Heh, learn all the things, surely!

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Post » Tue Aug 23, 2011 1:12 pm

keep focus; identify 1 or 2 main features that define your game and that you want to get across, write it down and do that, get your loops of gameplay running as soon as possible with game wins and game overs, prototype a lot to find out best practices and risks before it's too late, and because it quickly creates encouraging progress.

But most importantly, make your own playtests to find out bugs and difficulty tweaks, and how your user experience is really working out. Playtests are truly the most important exercise for any designer, this is where the wheels hit the road.
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Post » Tue Aug 23, 2011 1:15 pm

[QUOTE=MattOglesby] This is going to be a strange question, but have you worked with a guy called Florent Guillame at Ubi? We worked on a mod a few years ago and I heard he got a job there!

Apologies this is not a game design question...[/QUOTE]

I'm afraid I don't, but I'm working in Qubec, Canada. I'm curious to hear what kind of mod was that?

And no worries for the question, this is an AMA after all. :D
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