I'm an employed game designer; AMA

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Post » Tue Aug 23, 2011 5:44 pm

[QUOTE=Gropwel] I'm afraid I don't, but I'm working in Qubec, Canada. I'm curious to hear what kind of mod was that?

And no worries for the question, this is an AMA after all. :D[/QUOTE]

Ah maybe he was in France, not sure... We worked together on the Make Something Unreal contest on a mod called Atlantis. Quite a while ago now...
Matt Oglesby
Composer & Sound Designer
mjomusic.co.uk
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Post » Wed Aug 24, 2011 7:21 am

I'm finishing scoring an mmo atm ( epic orchestra stuff ) and I'm looking for something wicked to do and this sounds awsome. Love dark synths and blues. dont have myspace ( besides i don't think i will - myspace sux). Working on my website atm. Havn't got anything like that to show you but
can play you some prototypes of synth stuff thought, but would like to do a pitch for you :) Skype me on ultratronix, will have a chat and will show you some tracks. megatronx2011-08-24 07:24:08
My professional Royalty Free Music at Scirra Assets Store
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Post » Wed Aug 24, 2011 12:55 pm

That's cool! I'll PM you.
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Post » Wed Aug 24, 2011 1:04 pm

[QUOTE=Gropwel] [QUOTE=velosotiago]
You should totally make some tutorials on that. [/QUOTE]

Ya I'll probably set up a blog with that kind of stuff. Right now I'm fully into my project and loving it. I'm taking a break to come chat here :P
[/QUOTE]

YAYZ!

No, but really now, that's great. Looking forward to that.

Also, a question: how hard do you find it is to complete a project?
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Post » Wed Aug 24, 2011 6:52 pm

I think you made a mistake with your linkedin profile.Ubi Soft Montreal Made Surfs Up For the psp not UbiSoft Quebec if i am not mistaken.
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Post » Wed Aug 24, 2011 10:27 pm

[QUOTE=DravenX] I think you made a mistake with your linkedin profile.Ubi Soft Montreal Made Surfs Up For the psp not UbiSoft Quebec if i am not mistaken.[/QUOTE]

http://psp.ign.com/objects/894/894307.html

IGN lists Quebec.
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Post » Wed Aug 24, 2011 11:00 pm

Thts wierd.The official ubisoft site shows Montreal studios lol.
http://www.ubi.com/UK/Games/Info.aspx?pId=5457
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Post » Wed Aug 24, 2011 11:52 pm

[QUOTE=DravenX] Thts wierd.The official ubisoft site shows Montreal studios lol.
http://www.ubi.com/UK/Games/Info.aspx?pId=5457[/QUOTE]

Basterds! Happens all the time.

But no honnestly Quebec did all the handheld versions and I worked on all of them. Had a blast making all the Iceberg levels as well as a whale that had a very long intestine.
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Post » Thu Aug 25, 2011 12:12 am

[QUOTE=velosotiago]
Also, a question: how hard do you find it is to complete a project?[/QUOTE]

Professionally it's the hardest part, but also the most satisfying. Stuff that used to be crappy turns awesome, the team gets all energetic and work crazy shifts, often hyped (or depressed) by the gamer community first impressions. This is where the strongest bonds are build but also when the abscesses usually blow up as well. :S

Personnally it's incredibly more difficult as time goes by. Never got the time! Forget about money, time is the most precious thing. So it's kind of like giving birth, I guess. Once I get something done it's just that amazing bolt of satisfaction that you quickly get addicted to, proving that you still got it. I highly recommend it! :D
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Post » Thu Aug 25, 2011 12:47 am

Thanks for this thread, very informative and interesting! I'm curious as to how you would start a game in general? How many meeting are there before people actually start making it?
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