I'm an employed game designer; AMA

Chat about anything not covered in these forums, but keep it civil!

Post » Thu Aug 25, 2011 12:47 am

Thanks for this thread, very informative and interesting! I'm curious as to how you would start a game in general? How many meeting are there before people actually start making it?
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Thu Aug 25, 2011 2:19 am

[QUOTE=Tom] Thanks for this thread, very informative and interesting! I'm curious as to how you would start a game in general? How many meeting are there before people actually start making it?[/QUOTE]

Honor is mine! I have to take this occasion to congratulate and thank you guys for the colossal effort that brought Construct to where it is today. I hope Odin will grant me the opportunities to make great games with it. :D

As for starting a game it varies extremely for each company and type of project. On one side you can have ports that are already late before announced, in that case pre-prod can last a month or two, just to figure out how the heck we're going to pull this through.

Nowadays the tendency is to have longer conception and preprod periods to have the most solid base possible to build upon. I'm talking generally 6 to 8 months with a dozen full time devs. Once you start production, there is no question unanswered and you just start dishing out levels and assets as fast as possible on solid builds to be able to polish your product as much as possible. Most modern block busters are more about quality of execution than pure innovation, although that is be called to change soon to welcome the next generation.

And at the other end you got endless conceptions... those are the worst. Insecurity to take risks leads to a vicious circle of uncertain designs, hopefully leading to small prototypes, a very long chain of validations, waiting for a mandate, trying again, changing direction... it can last for years and almost all the time ends badly.
B
4
S
2
G
2
Posts: 108
Reputation: 1,366

Post » Thu Aug 25, 2011 2:51 am

This thread is so useful about game design experience :)
B
96
S
25
G
20
Posts: 3,055
Reputation: 22,644

Post » Thu Sep 01, 2011 5:10 pm

What about game length? What do you think, would be a good gameplay length for a single player game, not rpg, say side-scroller? Are there any statistics, how much time people spend playing daily, according to their age, and how long they usually stay with one game? And what's todays average player age?
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Thu Sep 01, 2011 8:01 pm

According to this CNN article player's average age now is 38.
You can read the article to see about the time player spend on games as well as a discussion about this article on whatgamesare offering a divergent point of view.

All in all, it really depends on the type of game, the platform (you won't get my 58 yo father to play on living room console. But he regulary plays a few games he really likes on PC (mahjong, flatout2, some shareware shoot 'em up giving you commands of an helicopter,...)).
So I'd say, there's nothing set in stone, and it really depends on the type of game and the audience target.
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 7,000
Reputation: 57,795

Post » Thu Sep 01, 2011 10:12 pm

Thanks Gropwel for this great topic ^^
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Thu Sep 01, 2011 10:54 pm

[QUOTE=Kyatric] According to this CNN article player's average age now is 38.[/QUOTE]
That's much more than I expected, I thought something around 20. Thanks for the links, interesting read. Like, 90% of gamers never finish their game
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Thu Sep 01, 2011 11:37 pm

90% of gemers are playing wow, wii sports and farmville XD
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Thu Sep 01, 2011 11:59 pm

I'm glad to be in that other 10% of gamers :D
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Fri Sep 02, 2011 1:13 am

Hi all! Good evening!

[QUOTE=Noga] What about game length? What do you think, would be a good gameplay length for a single player game, not rpg, say side-scroller? Are there any statistics, how much time people spend playing daily, according to their age, and how long they usually stay with one game? And what's todays average player age? [/QUOTE]

If you're asking for a game say, made by an army of one, I would say scope for something you are just absolutely certainly certain that you can achieve. We are actually 3 people working on my game and I'd be just extatic if we can wrap that little 15 - 20 minutes level of good RPG gameplay and story I have in mind.

What's a good game lenght... if the game is good it kinda stops when it was meant to. Even with close to no story there is still sometimes something the game designer is saying. A life story. Every one of us is a small kid that's celebrating hommages to the Video Games Gods that created us. Ok that was way too deep, I guess I just can't answer this question!


[QUOTE=Kyatric] According to this CNN article player's average age now is 38.[/QUOTE]

That's just awesome. All thanks to Nintendo. It takes a lot of older folks to weight in against the armies of young gamers. Wii/DS is the best moves in video games history in my opinion.

Honor to be here.
B
4
S
2
G
2
Posts: 108
Reputation: 1,366

PreviousNext

Return to Open Topic

Who is online

Users browsing this forum: PandabearSenpai and 0 guests