I'm really worried

Discussion and feedback on Construct 2

Post » Fri Jul 27, 2012 1:31 am

I hate to pose these questions on the community because I know how much we all love construct.

Today I made a build of our game in Construct and in Stencyl. When testing on the iphone, using stencyl the performance was good with the Apple developer account. On Construct I used the HTML 5 LAN technique and it sucked... not even remotely playable. At this time, do I make the game in Stencyl :(. Or risk making in Construct, hoping the exporters will be good enough in the new release to fix this. I wouldn't mind if this were a hobby but I am a 27 year old with a similarly aged artist who is relying on this to sell at least a bit to be our lively hood (who has twins coming)!

If anyone has any advice, please give your opinion.

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Post » Fri Jul 27, 2012 2:17 am

LAN preview is pretty much useless. It's a quick way to see your game "running" on a mobile device but that's about it.

If you want your C2 game on mobile devices you should look into CocoonJS. That's where it's at :)
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Post » Fri Jul 27, 2012 2:35 am

Use appMobi, there are simulators on different mobile devices
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Post » Fri Jul 27, 2012 3:36 am

Note than even with CocoonJS , performance on Stencyl could be better. Since in Stencyl case their exporter is specifically optimized for the engine , and also their native runtime could be faster than Cocoon's. Test your game with Cocoon and Stencyl and see what performs better. Only way to know. If your game is very demanding even Cocoon will not save you i fear. I too worry when i see how Stencyl is going, specifically their exporting options. But it's prices are much higher than C2 and i still very much prefer C2 workflow. But Stencyl provides much better exporting options. I fear we're never get enough from HTML5. Only time will tell. Though i fear i don't have time. :( Even then i have better hopes with recent HTML5 working teams split. Maybe now things will move. Kiyoshi2012-07-27 03:46:54
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Post » Fri Jul 27, 2012 7:00 pm

Yeah, it's a little early to be doing commercial/important games on HTML5, in my opinion. But I'm hoping that by 2013 things will be a lot better.
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Post » Fri Jul 27, 2012 7:21 pm

Yeah, I am building the game in both engines. Hopefully I will have some good feedback for the community. If the game runs well enough I will use it on the commercial iPhone build. Feel like a Guinea Pig lol!
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Post » Sat Jul 28, 2012 2:12 am

That is indeed a question for my team too. We'd like to make games that will possibly profit. I like C2 better than Stencyl, but it will be seen witch one is better (I believe GameMaker is out of the question).

It would be nice to have some feedback from the Scirra Team on this matter.
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Post » Sat Jul 28, 2012 3:02 am

I think Scirra are taking a holiday, so I'd give them a bit of time.

I believe in HTML5! It's becoming adopted very, very quickly.
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Post » Sun Jul 29, 2012 12:56 am

agree..new features are great but unless we can begin exporting viably to apple, google and windows marketplaces then the whole platform becomes questionable. I love construct but its currently relying very heavily on external parties ability to take HTML5 to the masses. Construct is great for making games for fun but having the ability for developers to get their creations into the market places of apple, goggle and windows is a must - right now performance is miles off. I really want Construct to succeed and believe this must be a key focus.Maximus762012-07-29 00:58:07
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Post » Sun Jul 29, 2012 1:37 am

Just a reminder. Tutorials like this one clearly states that appstores are far from the only place to sell games.

Scirra already provides informations on the market/monetizing of games through articles like in this article from their blog.

It's one thing to expect features, but don't be passive and use the numerous informations provided on the website.
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