I'm seeking plugin developer to teach me.

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Post » Sun Dec 22, 2013 3:04 pm

Hello, I'm looking a plugin developer which used Javascript SDK.

I'm currently writing a plugin for FGL platform, it's for every developers who want to upload your mobile games, each game with FGL plugin are approved, you get $ 200 as upfront payment.

Since the current opportunities are marketplaces, the deals for each will be rev-share based (you earn 70% of net earnings), but they're willing to pay you $200 upfront per game for your time, simply to implement FGL mobile platform API.

There a screenshot that I'm working with this plugin:



Is not completed yet.

I have a problem, with this plugin, I couldn't manipulate canvas ID element to get it working.



This is volunteer job, I have no resources to offer you, but there no hard work for you... I hope you don't mind.


Thanks!
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Post » Sun Dec 22, 2013 7:45 pm

You are making great job, thank u. Unfortunatelly i could not help u however i really appreciate your effort and i wish u good luck. I am waiting your plugin and start to improve my javascript skills.
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Post » Mon Dec 23, 2013 11:20 pm

@mustafaaskin Thanks for your feedback, but you say you want to improve your javascript you would mantain this plugin.
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Post » Tue Dec 24, 2013 12:40 pm

I'm not a master of HTML but I would think based on your sample that you might want

<canvas id="game" width="100%" height="100%"> </canvas>

also are you sure you want "game" and not "c2canvas" which Construct 2 uses? I don't use FGL or been to there site.
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Post » Tue Dec 24, 2013 7:02 pm

@jayderyu Thanks for your reply, it's easy to fix, no need to use id "game" it would stay with "c2canvas"

I only have problem is runtime.js which is implemented by myself, it's giving me errors.
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Post » Tue Dec 24, 2013 9:56 pm

What kind of error?
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Post » Tue Dec 24, 2013 10:43 pm

@jayderyu

I've tried to implement a simple action like, it works in vanilla JS, but with C2 plugin gave me error:

fgl.showAd();






It already linked with fgl.js as dependency in edittime.js, I don't know how to fix
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Post » Wed Dec 25, 2013 9:35 pm

Unfortunatelly Joannesalfa, i can not. My knowledge is not enough. Good luck for u and i believe there are a lot of people in that forum who could help u.
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Post » Thu Dec 26, 2013 9:14 am

I found this tutorial about Yepi API:

ht*ps://w*w.scirra.com/tutorials/727/implementation-of-the-yepi-mobile-api#h2a3

Maybe you can PM the developer of this plugin to do the same for FGL SDK.
I can't PM.
[size=200]1. Best Construct 2 course :HERE.10$!

2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
[/size
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Post » Thu Dec 26, 2013 10:23 am

[QUOTE=paala] I found this tutorial about Yepi API:

ht*ps://w*w.scirra.com/tutorials/727/implementation-of-the-yepi-mobile-api#h2a3

Maybe you can PM the developer of this plugin to do the same for FGL SDK.
I can't PM.[/QUOTE]

Hey, someone did send me a mail about the creation of a FGL plugin (I made the Yepi plugin).

Don't know if this has been resolved already, but without having really looked into it yet, it seems to me you are missing a js file dependency here.

I will take a closer look in the next few days though for sure.
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