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Post » Tue Feb 18, 2014 6:23 am

@EncryptedCow hopefully I am not being a pest. Any luck on the branding addition?

I've been chatting with FGL and asked them if the branding was required. Doesn't sound like it is, but it will be an important way for your game to get shopped around to potential publishers. Here is a quote from the last email I got from them.

"Thanks for keeping us posted! Hopefully you were able to get the branding bit integrated, since that will be a big part of selling non-exclusives hassle free."

So whenever you get the time, hopefully it's not a big burden :).
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Post » Tue Feb 18, 2014 8:24 am

Hi,

Encrypted Cow, thank you very much for that plugin!!! All my own trys ended in failures, now i think im on the wright way :)

anyway there are still some failures on my site, i only get it to work with the test index page, not with the changes ArcadEd posted in the other thread for the original index and i have the feeling i did miss some important informations. On top of that, i cant open the example capx, im always getting this message:

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Construct 2 Check failure
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Check failure! This is probably a bug:

Condition ID does not appear to exist in related plugin

Condition: plugin->HasConditionID(cnd_id)
File: Projects\EventCondition.cpp
Line: 45
Function: __cdecl EventCondition::EventCondition(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&,unsigned __int64)
Build: release 160.2 (64-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)

You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
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Abbrechen   Wiederholen   Ignorieren   
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Post » Fri Feb 21, 2014 7:55 pm

I get the same error whenever I try to open the sample .capx...
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Post » Fri Mar 14, 2014 3:01 pm

There is an update from FGL regarding to non-closing ads:
https://www.fgl.com/view_thread.php?thr ... post335148
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Post » Fri Apr 04, 2014 6:30 am

Hi,

So do we have a working index.html modification? I've implemented everything into a plugin but can't get the onReady function to launch the game.

It would be perfect if the modification could be inserted automatically by the plugin (so that it works minified etc) but let's start with it working at all...
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Post » Thu Feb 12, 2015 4:01 pm

Good day! As I understood you appear developer plugin for embedding API from Yepi. Please tell me, and there is no updated version of this plugin.
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