I've seen the comments about C2 and CocoonJS

Discussion and feedback on Construct 2

Post » Mon Sep 30, 2013 3:20 am

I went some websites like forums and facebook pages, there are developers were discussing about CocoonJS isn't an option to export iOS and Android by HMTL5 game, they basically tell CocoonJS is a broken tool due to lack of sound support and dynamic memory support.

Ludei tells us do not use a lot of images and sound files, it shouldn't be any problem.

Overall, you cannot make robust games with CocoonJS.

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Post » Mon Sep 30, 2013 5:26 am

yet there is no better alternative in case of Android (PhoneGap sucks)

and I'm still waiting for reply from @ludei about not visible banners after last changes...
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Post » Mon Sep 30, 2013 6:28 am

It's really starting to get to me. Though I have some games published with CocoonJS, I was just hoping to do so much more. We are so spoiled with constant updates from Construct 2, it's frustrating when we get a new update from Ludei after 2-3 months and it just seems to be minor fixes.

With Unity 4.3 (coming soon) having a native built in 2d tool set, I will probably finish up my current projects in C2 and then make the swap the Unity. I love C2 and I think it's the best game creator out there. I am just finding myself wanting to do games for mobile first.
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Post » Mon Sep 30, 2013 7:11 am

[QUOTE=ArcadEd] It's really starting to get to me. Though I have some games published with CocoonJS, I was just hoping to do so much more. We are so spoiled with constant updates from Construct 2, it's frustrating when we get a new update from Ludei after 2-3 months and it just seems to be minor fixes.

With Unity 4.3 (coming soon) having a native built in 2d tool set, I will probably finish up my current projects in C2 and then make the swap the Unity. I love C2 and I think it's the best game creator out there. I am just finding myself wanting to do games for mobile first. [/QUOTE]


I Really like a lot of things about Unity... Price is not one of them. To be able to publish to all of their mobile platforms would cost close to $5000.00 USD (iOS Pro + $1,500,Android Pro + $1,500, BlackBerry 10 Pro + $1,500, Unity Pro + $1,500)

I am surprised someone has not taken up where Ludo is lacking, and make a new exporter plugin. I know I would be willing to play up to $500 for an iOS/Android exporter plugin.

Maybe Scirra can produce this? It might bring in some more revenue from existing customers.
This might be the reason for people to jump, and buy the Business Edition.

Buy the Business Licence, get the Scirra Android/iOS exporter plugin for FREE! (A $500 UDS value!)


Seems to be such an important part of C2. I am surprised they already have not done something like this. The demand is definitely there.
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Post » Mon Sep 30, 2013 7:18 am

[QUOTE=jojoe]

I Really like a lot of things about Unity... Price is not one of them. To be able to publish to all of their mobile platforms would cost close to $5000.00 USD (iOS Pro + $1,500,Android Pro + $1,500, BlackBerry 10 Pro + $1,500, Unity Pro + $1,500)
[/QUOTE]

@jojoe

Didn't they make mobile publishing free recently? As far as I know, you don't need the pro versions for developing and publishing games. I am no unity expert though, so correct me if I am wrong :)

On the topic: Yeah, having solid mobile exporters would be a great thing. It's probably the single biggest thing that makes me question C2's long term future.vee412013-09-30 07:20:03
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Post » Mon Sep 30, 2013 7:30 am

@jojoe

in Unity you have to pay those $$$ when you already get 100,000$ income from your apps (but there are no event sheets, nice stuff and so on)

anyway I guess that now SCIRRA 80% money gets from yearly education licences... so we might not be the real C2 target:

100 independent devs x 79 pounds = 7900 pounds *one time*
100 schools x 159.9 pounds = 15,990 pounds *yearly*

:)szymek2013-09-30 07:35:01
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Post » Mon Sep 30, 2013 7:41 am

@vee41 , I got that from the sales page here:

https://store.unity3d.com/
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Post » Mon Sep 30, 2013 7:46 am

Yeah, you can publish on just about every platform now with the free version. There are features missing of course, plus there is the unity splash screen. Which we have on Ludei anyway, even as a premium member.

I truly believe C2 is a great stepping stone in starting in game development. It has taught me so much and I don't regret for a second ever buying a business license. I just think Unity might be the next step for me as I want to go mobile.
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Post » Mon Sep 30, 2013 7:47 am

[QUOTE=szymek]100 independent devs x 79 pounds = 7900 pounds *one time*
100 schools x 159.9 pounds = 15,990 pounds *yearly*[/QUOTE] I always thought it's a bit unfair to advertise C2 with all those exporting options, when those options totally depend on third party. There's no chance to get help, because all you hear is "Ask Ludei" etc. Creating a game is useless if you can't properly export them (properly = as you intended the game to behave), so such an important option shouldn't lie in the hands of third parties.
However, the money table from you is unfair, too. Ashley has proven enough over the last years, how much he cares for all customers. Almost no question unanswered, regular updates, considering suggestions, the list goes on. I don't think there's any favour to a certain group of customers.
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Post » Mon Sep 30, 2013 7:48 am

@jojoe

That pricing is for pro. You can see the licensing here http://unity3d.com/unity/licenses

Now I don't want this to turn into a C2 versus unity debate. C2 is by far the best HTML5 game editor out there in my opinion. I love Scirra and I know someday it will be easier to get games on mobile than it is now. I just don't want to wait. Not Scirra's fault at all.
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