I've seen the comments about C2 and CocoonJS

Discussion and feedback on Construct 2

Post » Tue Oct 01, 2013 12:57 pm

an appcelerator export, that'd be excellent.

They already have covered iPad, iPhone and Android.

plus, they are serious.
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Post » Tue Oct 01, 2013 1:01 pm

Maybe Chrome for Android is a better bet.
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Post » Tue Oct 01, 2013 1:05 pm

+1 for Appcelerator.
A big fan of JavaScript.
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Post » Tue Oct 01, 2013 2:49 pm

[QUOTE=mutuware] Maybe Chrome for Android is a better bet.[/QUOTE]
Not really, all low-end android devices aren't able to run HTML5 games in chrome (FPS 1-4). Android app with cocoonjs could work (FPS 30).


Appcelerator isn't strong about robust gaming.

Besides, I'm interesed about GameClosure export, they provided an example of space blaster that Ludei couldn't port this game using cocoonjs.


http://www.gameclosure.com/blog/2013/03/space-blaster-meets-mobile
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Post » Tue Oct 01, 2013 5:13 pm

[QUOTE=Joannesalfa] GameClosure export, they provided an example of space blaster that Ludei couldn't port this game using cocoonjs.
http://www.gameclosure.com/blog/2013/03/space-blaster-meets-mobile[/QUOTE] Looks nice, have you tried it? Does it support in-app purchases?
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Post » Tue Oct 01, 2013 6:25 pm

+1, we need the ability to export games to iOS and Android. Will a gameclosure exporter be possible?

I'm lucky that my project is quite large, so I can afford to wait for the best mobile export solution to emerge, but it's already been quite some time. ChrisAlgoo2013-10-01 19:00:57
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Post » Tue Oct 01, 2013 7:14 pm

I retract my previous statements about Appcelerator and Gameclosure. More than those (or others), SC2 needs Xcode export.
Why: It's the biggest market. Established company. It's been tested for years.
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Post » Tue Oct 01, 2013 11:21 pm

[QUOTE=ghost] [QUOTE=Joannesalfa] GameClosure export, they provided an example of space blaster that Ludei couldn't port this game using cocoonjs.
http://www.gameclosure.com/blog/2013/03/space-blaster-meets-mobile[/QUOTE] Looks nice, have you tried it? Does it support in-app purchases?[/QUOTE]


@ghost yes, I tested APK on my android device, runs really nice and the doc says it supports IAP.

http://doc.gameclosure.com/plugins/billing.html
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Post » Wed Oct 02, 2013 3:10 am

I would definitely be interested in a Game Closure exporter.
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Post » Wed Oct 02, 2013 8:35 am

This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

https://itunes.apple.com/US/app/id568975017

We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.
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