I've seen the comments about C2 and CocoonJS

Discussion and feedback on Construct 2

Post » Wed Oct 02, 2013 8:35 am

This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

https://itunes.apple.com/US/app/id568975017

We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.
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Post » Wed Oct 02, 2013 9:22 am

[QUOTE=Joannesalfa] This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

https://itunes.apple.com/US/app/id568975017

We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.[/QUOTE]

that looks awesome

btw just got back from CocoonJS / Ludei forum, and it's kinda sad how they never answer questions on their own forum. (Ludei last post was on July 11)

http://cocoonjs.vanillaforums.com/discussion/6/integrate-cocoonjs-with-construct-2/p8 Potato2013-10-02 09:23:18
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Post » Wed Oct 02, 2013 9:57 am

@Potato

above link is the best summary on "Ludei approach to developers" topic

+1 for GameClosure exporter (but with ads, plz)szymek2013-10-02 10:01:46
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Post » Wed Oct 02, 2013 10:04 am

@joannesalfa does your game run smoother with game closure I mean in frames or runs the same as with cocoon?did you notice a diferrence?
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Post » Wed Oct 02, 2013 12:43 pm

@ Ashley :

Thanks for your answer! It's good news to see that you start to search for alternatives. Maybe you can have a look to Ejecta on IOS, it works perfectly, the only thing missing is the memory mangement, but maybe you can add it ? As you know, 0+1 has already done an external exporter.

Speaking about the memory management, here is the answer Ludei gave me on their blog, but maybe i not used the good words and they misunderstood, cause i said "layout by layout loading", otherwise, if i understand well, it seems that Ludei was not really considering it :

"Hi,

Were working on improve the iOS7 support for the next update and yes, the controller will be ready.

We dont have nothing about the layout by layout loading at moment, but thanks for the feedback. Some Construct2 users sent us messages about it so will consider.

Thanks!"
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Post » Thu Oct 03, 2013 1:31 am

[QUOTE=Joannesalfa] This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

https://itunes.apple.com/US/app/id568975017

We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.[/QUOTE]
@Joannesalfa
cool to see in-app purchases implemented succesfully,
is it yours?
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Post » Thu Oct 03, 2013 3:27 am

[QUOTE=spy84] @joannesalfa does your game run smoother with game closure I mean in frames or runs the same as with cocoon?did you notice a diferrence?
[/QUOTE]


I can't really compare my game between cocoonJS and Game Closure.

You should try Kiwi Run! in Android or iOS, I tested this game on my iPod touch 4, it runs really nice like native performance.

There a game space blaster I could compare between cocconjs and game closure.

You can download APK from Game Closure port from C2.
https://github.com/bubbleboy14/scblaster

and you could export Space Blaster with cocoonJS. I tested with CocoonJS launcher.

I tested with my android tablet, there are results:


-CocoonJS: Choppy performance, less playable, lag when appear a group of mines.

-Game Closure: Fair Playable, No choppy performance, can handle a lot of objects like mines.


You can download this APK, judge yourself.



I personally think Game Closure is definetly helpful tool when you are ready to distribuite your games in iOS and Android without a mobile device to test (unless you should test with touch index), waiting to CocoonJS update is too excessive.


Please every C2 users should convince Ashley to allow Game Closure exporter in future updates. We don't even know how to create our own exporters from C2.


@ghost No, it's an example for using Game Closure DevKit. It seems successful.Joannesalfa2013-10-03 03:36:10
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Post » Thu Oct 03, 2013 1:16 pm

Thanks for pointing out Game Closure: I didn't know about it and it looks like a very interesting alternative. I'll definitely check it out!
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Post » Thu Oct 03, 2013 2:44 pm

@joannesalfa thanks for the info I'll try to run both apk's in my phone (armv6) and in my tablet and I will post the results.I really spend an hour with game closure. trying to find out how the h... can export the HTML file to apk but without success. I lost the way somewhere between github(?) and command prompt.Yes I'm a noob!!so Ashley do us a favour and please try to add game closure exporter soon.pleeeease
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Post » Thu Oct 03, 2013 2:50 pm

While there were some initial problems I think cocconJS is the best option we have right now. It worked fine for my game (see sig). Keep in mind it only works with iOS 6 and up.;
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