I've seen the comments about C2 and CocoonJS

Discussion and feedback on Construct 2

Post » Fri Oct 25, 2013 2:52 am

God bless @Joannesalfa
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Post » Fri Oct 25, 2013 3:46 am

@Joannesalfa

Much respect to you! I am just a little bit excited...
A big fan of JavaScript.
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Post » Fri Oct 25, 2013 3:01 pm

Not sure whether to be depressed or happy after reading all that....
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Post » Sat Oct 26, 2013 5:44 am

@joannesalfa show us the way my friend.that will be very helpfull

@ all of us if u want to write down your thoughts for c2 and game closure we can sent it here https://groups.google.com/forum/#!forum/game-closure-devkit.But i have a "feeling" that if @Ashley wants really to start a gameclosure exporter the guys from the gc team will be positive.But only Ashley can make the start.
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Post » Sat Oct 26, 2013 8:56 pm

It's very frustrating to say the very least. Of course, I should have done more research before deciding on Construct for this project: Construct is brilliant, but Ludei is terrible.

For the last month we've been trying to get our game to run on iOs through Cocoonjs - to no avail. It displays a black screen. The stupid thing is that it runs well and smooth in the Cocoonjs app. We're not using any physics, merely rather simple events and base objects.

Thanks for the heads-up about Game Closure - I am going to attempt that this weekend.

Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Sat Oct 26, 2013 9:31 pm

@Rayek, if you are just making it for iOS, why not use Ejecta? It works great, and is fairly easy to get working. There is a tutorial for it.
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Post » Sun Oct 27, 2013 12:08 am

[QUOTE=ArcadEd] @Rayek, if you are just making it for iOS, why not use Ejecta? It works great, and is fairly easy to get working. There is a tutorial for it.[/QUOTE]


I've tried that before - however, I could not get it to compile in xcode. A simple test did work initially. I have read there are issues with tiled backgrounds as well (which are used quite a lot in the game).

Today I tested the game in the Cocoonjs launcher on an ipad 2 with the latest iOs release: the result was quite sobering indeed. It crashes while it loads or crashed in the menu, or when starting the first level. We tried about 6 times, and the game would crash at random - never reached the point of actually playing the game.

In iOs 6.1 on an identical iPad2 and the Cocoonjs launcher there were no problems whatsoever - it at least played smoothly with no crashes at all!

Either Cocoonjs launcher has issues with the latest iOs, or the memory requirements are heftier... Not too sure.

Is anyone else having issues with the Cocoonjs launcher and the latest iOs?Rayek2013-10-27 00:08:36
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Sun Oct 27, 2013 4:23 am

Thanks @szymek @Colludium @spy84 Be aware about the tutorial not easy as you think, it does contain a lot of steps.Joannesalfa2013-10-27 04:23:49
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Post » Sun Oct 27, 2013 6:02 am

@Joannesalfa

I dealed with Eclipse and simple Java apps so it's ok for me. It's always better to have some alternative than don't have any. So +13942384023849023 points for you :)
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Post » Wed Oct 30, 2013 11:04 pm

[QUOTE=Joannesalfa] I've got working C2 games with Game Closure, I will make tutorials soon.[/QUOTE]

Great news and great expectations. I'm in line. :)
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