Icar Prototype - Hybrid Webrtc & Websocket Multiplayer Game

Show us your works in progress and request feedback

Post » Fri Jun 09, 2017 8:27 am

Experimenting on webrtc and websocket hybrid switching for Construct. A basic zombie kill point system, mixed with other online players. As of now not much to expect from this game, but if I decided to further improve it in the future changes might include better item and monster system.

This game is playable both in desktop and mobile device. Just try it is more than enough for me to track the volume performance and get some feedback.

https://www.scirra.com/arcade/multiplayer-games/icar-18670

Image

https://www.scirra.com/arcade/multiplayer-games/icar-18670
sleep is only for the weak!
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Post » Sat Jul 22, 2017 3:50 pm

I am curious to know, why do you need to use both WebRTC and Socket.io? Does your game switch depending on capability of the client browser?
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