ID based doors and switchs.

For questions about using Classic.

Post » Sat May 14, 2011 6:38 pm

Whoops. Well then, good to know!
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Post » Sun May 15, 2011 12:29 am

I'm use to Pixel Per Frame rather Pixel Per Second.
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Post » Sun May 15, 2011 1:58 am

i don't like using timedelta, it messes with my need for perfectionism.
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Post » Sun May 15, 2011 5:13 am

[quote="QuaziGNRLnose":38wh8tmt]i don't like using timedelta, it messes with my need for perfectionism.[/quote:38wh8tmt]

Don't confuse the guy Quazi. TimeDelta is important unless you really, really know what you're doing. You're expert enough that you can work around it with advanced methods to get beyond it's limitations.

But for the rest of us who aren't that advanced, and for about 95% of everything we would need to do, timeDelta is the way to do it. It's a very important tool to learn, and you really should learn it before you can safely gauge whether or not you will need it for any particular task.

My advice to Azu:
Set down your game for an hour or two and mess around with timeDelta in a fresh .cap. Move some boxes around. Make some timers. That sort of thing. Once you get used to thinking in pixels per second instead of pixels per tick, it's not so hard at all.

And with your new mad skillz you will be one step closer to being a Construct Champ that gets all the ladies* 8)



*(Individual results may vary)
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