Idea: Flowchart event view.

Discussion and feedback on Construct 2

Post » Sun May 22, 2011 2:14 pm

the kismet scripting system from unreal 3 uses a flow chart as well.
aside from the aforementioned problems. construct gives you control over the order of condition evaluation. in order to do this in a flow chart, the flow would have to converge on the next nonsub event each time, which would make for about the most unreadable thing in the universe, unless you just put them all in a straight line with indented branches, which would end up looking like the current event sheet with little lines everywhere
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Post » Sun May 22, 2011 3:02 pm

Yeah. While flowcharts are good for smaller things (and excellent for algorithms), they're hopelessly impractical for actual larger-scale programming, not to mention somewhat limited by the amount of input/output thingies. :?
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Post » Mon May 23, 2011 12:31 am

Ok, I'm convinced, no flowcharts. Too bad the don't work that well, they look so pretty!
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Post » Mon May 23, 2011 12:48 am

An app for doing flowcharts on game design wouldn't be a bad idea.
Things like npc switching, conversations, etc aren't always easy to conceptualize.
Something that gives a dev a graphical representation might help a lot.
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Post » Thu Sep 20, 2012 6:46 am

Back in the day when I was using Flash and programming in AS3 I ran across a really nifty "automated" flowcharting tool, UML4AS, which at the time was in Beta and was free which is not the case now.
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