Idea for a nice adventure platformer

Discuss game development design and post your game ideas

Post » Sun Dec 14, 2014 10:03 am

I was working on my new platformer that I will release it on 2015 for Windows PCs (I'm hoping to make it for OUYA, Gamestick, Nvidia Shield and Amazon Fire TV as well (both of them are Android-based), along with an all-in-1 mini-game pack for Android mobiles (don't tell me to submit it to iOS or Windows Phone). But I need an idea for the level design, obstacles and items.

The platformer is the part of my Perry the Alien series.

Here are the features that I have done:
  • A jump jelly, which enables the player to jump higher
  • The player must find certain number of magic pellets (maybe... :)) to unlock the next zone.

What another idea I can do? :?
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Post » Sun Dec 14, 2014 11:03 am

Out of interest, y u no iOS? :mrgreen:
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Dec 14, 2014 12:36 pm

@TiAm - No Macs... :( And my PC not capable to run Mac on VB. Also, I can't afford an Apple Dev Account.
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Post » Wed Jan 07, 2015 11:41 pm

TiAm wrote:Out of interest, y u no iOS? :mrgreen:


Tetriser wrote: Also, I can't afford an Apple Dev Account.


May be the single most common reason for not supporting iOS.

Publishing price
Desktop web= free\not including hosting ect...
Chrome=$5 one time fee.
Android=$25 one time fee.
iOS= oh boy....$99...per year. for store apps.
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Post » Thu Jan 08, 2015 9:58 am

At the same time this DOES keep the iOS market cleaner - the amount of trash "made in a day" "games" and apps on Play Store is astounding. I have noticed several times how this has negatively affected decent apps as they get pushed back behind the wall of rubbish.
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Post » Thu Jan 08, 2015 11:15 am

Jermfire wrote:
TiAm wrote:Out of interest, y u no iOS? :mrgreen:


Tetriser wrote: Also, I can't afford an Apple Dev Account.


May be the single most common reason for not supporting iOS.


For me it's having to buy a Mac. USD$890 at local prices for the cheapest. 9 years of Apple dev fees.
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Post » Fri Jan 09, 2015 1:05 am

Somebody wrote:At the same time this DOES keep the iOS market cleaner - the amount of trash "made in a day" "games" and apps on Play Store is astounding. I have noticed several times how this has negatively affected decent apps as they get pushed back behind the wall of rubbish.


Yes and they do need a better "test" area. There is a tut here that requires a game to be posted to the app store...just to test the google play highscore/acheivement system. A few templates on codecanyon have to be published in order for it to work.

A nice sharable Sandbox mode with all working features would be wonderful. Also apps should only gt the "new" rating if they are 3 days at the max. I've seen apps last 3 weeks under the "latest" category.
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