Idea: Turn when end of platform solid is reached.

Discussion and feedback on Construct 2

Post » Sat May 30, 2015 8:28 pm

This is easily accomplished with invisible sprites and I am doing it now all the time, it works.

But I am just wondering...since this is SO common in Platform games you know...why doesn't maybe there is a trigger/behavior WHATEVER that would trigger a call [assuming it is a trigger] to tell the programmer to switch the enemy's direction when end of the floor is reached ?

Or if this is behavior, it might have an auto mirror [horizontal mirror ofcourse] when end of ground is reached.


Again not necessary, but if incorporated, I can see people using it IMMEDIATELY.

Please make sticky if agree or else, sorry for my stupid idea :(
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Post » Sat May 30, 2015 8:38 pm

No need. You can use something like

+Object is NOT overlapping solid at offset: Object.Width, 4
-Turn object around
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