Ideal XDK Export Setting after C2 r239

Discussion and feedback on Construct 2

Post » Mon Nov 07, 2016 10:49 pm

Hi All,

I am releasing an iOS update for my game after a verrrry long time.Lot has changed on XDK and C2 export.

I see option like Use WKWebView, "new Intel XDK format".

Would like to know whats the best setting (performance and compatibility on new iOS) to export my game for XDK?
Do I need to recreate my XDK project? What does overwrite option do?

I wish there was an article that explains this. I went through various C2 Beta update change log and honestly got confused :(
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Post » Mon Nov 07, 2016 11:16 pm

If you made your game a while ago you should create a new XDK project with the selected "new Intel XDK format" on export.

I agree. An official tutorial is necessary to help issues like this. It's easy for us who exported a couple of projects already, but I remember how confusing it was for me when I did it the first time.
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Post » Wed Nov 16, 2016 5:30 am

I also have the same questions!!

@SamRock welcome back!!
How did your iOS game turn out with Intel XDK export??
Any tricks you can share?!? :)))
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Post » Wed Nov 16, 2016 6:46 am

STARTECHSTUDIOS wrote:I also have the same questions!!

@SamRock welcome back!!
How did your iOS game turn out with Intel XDK export??
Any tricks you can share?!? :)))



Hiii! How are you? :)

Back to XDK plugin nightmares :D
I am not able to build the game with AdColony and Chartbooster plugin. There is no response from Cranberrygame :(
I am stuck. I temporarily removed my game from App Store becuase of the bug. Now I am unable to even add a new version!
Create your own Isometric Runner Game using C2:

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