Currently i'am trying to build a simple and clean inventar system for my game project. The system in Mickey's Adventure tutorial is nice but a bit to complex for my needs. I don't want to read out items from external array data.
I managed to build a few different systems, but i'am not satisfied with the results(to much events, unclean event sheet, to much time to include new items etc...)
The goal is simple: on a key pressed a seperate inventar screen will be displayed. On this screen you see graphical represantations or just the name of the items you collected. If the button is pressed again, the screen disapears and you return to your actual game layout.
Is there possibility to store this informations in simple text files to read them out from hash tables? I would prefer a solution without external tables and files, but i don't know if this is possible.
Have you guys some ideas or suggestions for such s simple inventar system? I'am not asking for event sheets or codes, just for some creative input and ideas.(Of course any described event is welcome )