Ideas: How to deal with chinese copycats?

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Post » Sun Sep 02, 2012 5:06 am

I've seen the blogs about the chinese developers are good to rip off the released games and distribute them on app store and google play. Also Flash and HTML5 games.


There a lot of ripped games...

You can see this original game Armageddon Wars for $ 2.99

http://itunes.apple.com/app/armageddon-wars/id373383488?mt=8


This is a ripped game from Armageddon Wars, Armed Tank's Tactic for $ 6.99
http://itunes.apple.com/app/armed-tanks-tactic/id546268826?mt=8


That's steal.


If you want to contact the developer, they won't reply you or say "f*** *ff" then they DDoS to your personal or business website.


This is thread, we would discuss to get better practices about game development against chinese reverse enginnering.Joannesalfa2012-09-02 05:07:32
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Post » Sun Sep 02, 2012 8:46 am

What can you do about that? I guess your best bet would be to contact Apple, right?
- Diji
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Post » Sun Sep 02, 2012 9:20 am

Yes, it's a common solution to contact Apple about Intellectual property infringement. It's boom about copycats.
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Post » Sun Sep 02, 2012 9:32 am

Your right, though. I wouldn't even know where to begin with the necessary precautions to help prevent such things. I can't say I have any games that are on any such markets, but still. What can you do?
- Diji
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Post » Sun Sep 02, 2012 11:18 am

That is thoroughly fucked up.
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Post » Sun Sep 02, 2012 10:56 pm

[QUOTE=DiGiCORE] Your right, though. I wouldn't even know where to begin with the necessary precautions to help prevent such things. I can't say I have any games that are on any such markets, but still. What can you do?[/QUOTE]

It depends a lot about the technology against reverse enginnering.

Actually most native games can get easily cracked. Imagine if the games are free as demo, but there In-App payments to unlock the new episodes, there no reason to crack the In-App payments due to cloud service.

And a JS about detection, if the js is modified, it will disable the engine, but it could make file heavier.


or do not publish the game in China, but it's a bad option.Joannesalfa2012-09-02 23:34:06
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Post » Tue Sep 04, 2012 4:25 pm

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Post » Tue Sep 04, 2012 6:29 pm

Awesome. Just adding..
There was this one case recently of a Chinese company ripping off Torchlight's assets and making it an online game on the App Store.

Cool Story Bro.
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Post » Wed Sep 05, 2012 11:05 pm

I figured doing something like this in the game industry would be pointless because all of the work already involved in coding a game in the first place. Tracing a drawing... yea I can see someone copying another person's illustration(s) but a game!? Learn something new everyday...
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Post » Thu Sep 06, 2012 3:56 am

I believe in the case of Armageddon Wars, they didn't even copy the game in the sense of making a replica of the original. They blatantly ripped the game's packaged file and reuploaded it as their own, and took the profits.
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