Ideas to Construct 2

Discuss game development design and post your game ideas

Post » Sun Dec 14, 2014 10:31 am

Hello!

I noticed not only that Construct 2 was the most powerful tool for creating amateur I've ever seen, but also which lacked some essential features. I don't find it really great knowing that I was able to find these features on Game Develop, a french software which pump a lot of ideas to Construct 2 but who has some potential.
It's basically a kind of Construct 2 lower and much less powerful. But that has potential.

I do not know if it is too the right place, if this is not the case I apologise!

    A color background for the scenes
Even if this function will not always be used, it can be used for the games supposed to have a solid color background. For example, I develop a Mario with the first episode on the NES sprites and well, it's not practical to ralourdir the project with a huge blue background made with Photofiltre while it would be so much simpler to colorize it.

    Possibility of converting .exe
I find it rather odd that it is not possible to convert our set in simple executable, instead of the convert page HTML5 or application Windows Phone. I do not know if this is already possible, but if this is the case can indicate me this please?

    Transitions and effects
I know that there are effects for objects, but I've seen on some software like Multimedia Fusion 2 that it was possible to integrate special effects input and output, a bit like special effects on Sony Vegas Pro. This will clearly be a secondary function, but it might be handy for those who want to make a dynamic game.
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Post » Sun Dec 14, 2014 11:01 am

Well...

A color background for the scenes


Search for "Background" in the following page:

https://www.scirra.com/manual/85/layers

Possibility of converting .exe


Node-webkit export?

https://www.scirra.com/node-webkit

Also, if exports are jerky/janky: update-guide-fix-jank-in-r190-node-webkit-export_t119896?&hilit=guide+node

Want to export an installer?: https://www.scirra.com/tutorials/880/ho ... ect-to-exe

Transitions and effects


You can apply WebGL effects to a layer. The effects may not be the same, but the principle is similar.

Applying effects to individual objects is usually a big no-no for performance.
Don't lose your work. Backup your game with Dropbox.
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Post » Mon Dec 15, 2014 5:09 pm

All of these are already doable with C2! Change the background color of a layer and set it to NOT transparent. TiAm showed the .exe export.

Transitions are a little more difficult, but it's all there already. For a simple fade to black, have a black tiled background on your UI layer, fade it in with either opacity or fade behavior, then transition layouts at the end of it. For fancier ones, you would need to take a still image of the screen just before transitioning, load that at the start of the NEXT layout, and then fade it, do effects, slide it, etc out of the way.
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Post » Tue Dec 16, 2014 7:37 pm

Another Idea:
Ambient Light
Not the schadow light!
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Post » Fri Dec 19, 2014 6:39 pm

LINE000 wrote:Another Idea:
Ambient Light
Not the schadow light!


Just use light-colored sprites set to Additive blend mode. Alternately, you can make a dark layer and use light sprites to mask/cut through it.

You can do plenty of stuff with lighting in C2:

Image

Image

Image
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Post » Sat Dec 20, 2014 10:17 am

C-7 wrote:
LINE000 wrote:Another Idea:
Ambient Light
Not the schadow light!


Just use light-colored sprites set to Additive blend mode. Alternately, you can make a dark layer and use light sprites to mask/cut through it.

You can do plenty of stuff with lighting in C2:

Image

Image

Image


Thanks! I voted vor your Game in greenlight
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