Ideas to monetize HTML5 Games

Discussion and feedback on Construct 2

Post » Sun Apr 15, 2012 11:50 pm

I would like we could to make ideas what we do monetize complex HTML5 Games...

There some possible ideas:

-Ads & Sponsorship
-Purchase high class upgrades with real money
-Register & Log in to Play (eg. Premium Membership)
-Downloadable Content
-Kickstart Project
-Web Stores (eg. App Store, Google Play, Chrome Web Store, Microsoft Store, etc.)
-Episodic Entertainment and expansion packs
-Skill-Based Progressive Jackpots??
-Subscription
-Micro-Transactions (eg. facebook)
-Donationware (free games only)
-Pay Per Play - Pay for Time (like arcade machines)
-Player-to-Player Trading/Auctions
-Foreign Distribution Deals (Too bad, there a lot of IE6 users in China)
-User-Generated Content
-Partnership
-Pay for Storage Space
-Host Private Game Server
-Licensing




Extras:
-Walktrough or Top 10 [Stuffs] Videos with ads in Youtube
-Sell Branded Physical Items
-Pre-Sell / Pre-order for cheap price
-Virtual Item Sponsorship (eg. Real life foods from company in your game)
-Lifetime Backup Game Service
-Real Time Virtual Gaming

Promotions:
-Promote your games using ads and Trialware/Shareware/Demoware/Timedware.

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Post » Mon Apr 16, 2012 12:08 pm

These are all good and interesting ideas. I'm looking at app stores at the moment:

1. Chrome app store -- ready now.
2. Firefox app store -- open soon.
3. Windows 8 app store -- open someday.

These are the easiest. Porting over to iOS and Android seem a bit more work.

Ads seem a bit annoying to me.

The rest I don't know much about.
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Tue Apr 17, 2012 4:53 am

There kind of types of ads

Every dirty and animated ads may disturb to users, which is not compared to clean and static ads like Unity3D ads, Construct 2 ads, etc. We would to take serious and clean ads than immature fake ads like CLICK HERE TO WIN A IPHONE
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Post » Tue Apr 17, 2012 2:10 pm

Anyone have any idea or perhaps even experience about HTML5 games and steam? Is it pretty much impossible to get your HTML5 game in steam, or could it perhaps be done with exe wrapper or something?
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Post » Tue Apr 17, 2012 10:08 pm

vee41
Machinarium is written on Flash I think, I don't think getting HTML5 with .exe wrapper will prove impossible to get on Steam. Though will definitely require additional engine programming to make it steam platform compatible.
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Post » Tue Apr 17, 2012 10:44 pm

Binding of Isaac was developed by Flash too including Steam API for achivements.

Also notice:

There a big difference between Web apps and Native Apps.

So we know about piracy which can frequently pirate every native apps, otherwise web apps which are powered by cloud computing, so it has piracy counter-measure. It makes why web apps are more secure than native apps.
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Post » Wed Apr 18, 2012 12:05 am

Really Big Sky is a MMF2 game, and it's on Steam and a bunch other places. So I guess it's possible to have your game on Steam, but I've heard they are very very strict on what games they accept. Your game needs to be exceptionally good
I recommend you try Desura, it's more indie friendly
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Post » Wed Apr 18, 2012 10:08 am

Great to know it is technically possible to make steam game with C2, although I know that steam has quite high standards on games it accepts it is still encouraging to know it is possible. Desura is a great alternative too, the audience is more indie oriented and there are some great mechanics for helping development and testing of the game.

Another way of monetizing is using existing webgame portals like armorgames, bigfishgames, newgrounds (are these flash only?). I understood they offer sponsorship's for quality games.
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Post » Wed Apr 18, 2012 10:28 am

I'm not sure if it can integrate steam achivements, they provide Steam API which is written by C++
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Post » Wed Apr 18, 2012 10:48 am

I've only got one thing to say... Please, please don't go overboard with monetization options.
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