Identify specific entity from family

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Post » Sat Jul 14, 2012 4:06 am

I'm looking for a way to have Construct 2 Identify the correct sprite that the entity is from the total Family it's a part of. For example, if any of the Family of 'Monsters' enters a region, I need construct 2 to be able to identify which of the monster sprites it really is. Is it a bat, a rat, a gerbil, a goat, etc, etc... (assuming all these creates are parts of the 'Monsters' family). How might this be best accomplished?
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Post » Sat Jul 14, 2012 6:28 am

[code]+Monsters is overlapping region
+Bat pick by UID Monsters.UID
-> do Bat related things[/code]
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