[quote="Ashley":2942rrta]Don't use greater than/less than tests on angles - it never works properly. They always have problems with the crossover between 0/360 degrees. That's what the angle-specific expressions, like anglediff, are for.[/quote:2942rrta]
Ashley, I'm afraid I need an explanation here. I think I'm not understanding this right. How can I validate a range of possible angles if greater/lesser than shouldn't be used? Or do you mean that only my direct approach with abs(angle - 180) is the wrong way?
abs(Sprite.Angle - 180) greater or equal 175 ->not advised, as it does not use angle expressions?
anglediff(sprite.angle,0) Less or equal to 5 ->not advised, as it does use a "lesser than" test?
If so, what is the correct way to see if an angle is in between a range of possible angles?