If I set Time Scale to 0, Wait for x sec Doesn't Work

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Post » Fri Jan 16, 2015 3:36 am

Is there another countdown system?
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Post » Fri Jan 16, 2015 4:17 am

You can set an object, or families time scale separate from the system timescale.
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Post » Fri Jan 16, 2015 4:27 am

What I usually do is just set a variable on a sprite, set time scale 0 and object time scale to 1 and then count that number down 1 every tick. I then do a check if the variable is less or equal to 0, then you can call whatever you would after your "wait" command. It's kind a of a pain, but the only way I've figured it out to work.
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Post » Fri Jan 16, 2015 10:01 am

The wallclocktime system expression always advances at the normal rate regardless of any other time scaling.
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