If you could make an isometric game with a plugin

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Post » Sun Mar 28, 2010 10:56 pm

would you make one? Talking about construct here (title length too short).

please vote!
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Post » Sun Mar 28, 2010 11:24 pm

id rather do it myself.
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Post » Mon Mar 29, 2010 2:53 am

Yeah. I'd probably fail at creating sprites for it myself, though... I don't much like trying to draw pixel art, but I really suck at animation.

As it is, I'll be trying to make straight top-down work for my first project, which is way easier to program, but hard to make look nice.
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Post » Mon Mar 29, 2010 6:47 am

I'd give it a shot, yeah. I've always wanted to make a game like Solstice.
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Post » Mon Mar 29, 2010 6:50 am

I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.
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Post » Mon Mar 29, 2010 7:56 am

[quote="newt":1q6ddaps]I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.[/quote:1q6ddaps]

Yeah cause those old 8bit computers sure had lots of memory to spare to fit all that isometric stuff in with their games 30 years ago... oh wait :P

also, mirroring, done.


:):):)
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Post » Mon Mar 29, 2010 8:22 am

I chose Pancakes because I really like pancakes and nothing can be better. I don't remember playing many iso games before.

P.S. Waffles suck...
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Post » Mon Mar 29, 2010 8:38 am

[quote="Lost my Keys":22b3p8bh][quote="newt":22b3p8bh]I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.[/quote:22b3p8bh]

Yeah cause those old 8bit computers sure had lots of memory to spare to fit all that isometric stuff in with their games 30 years ago... oh wait :P

also, mirroring, done.


:):):)[/quote:22b3p8bh]
Ok go ahead and do your 8bit game with 3d rendered sprites... oh wait.

All Im saying is you can't toss around the notion of an isometric game in 2d, like it was shake-n-bake. Sure the concepts are easy, but the implementation ... eh lets just say "One does not simply walk into Mordor".
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Post » Mon Mar 29, 2010 12:57 pm

[quote="newt":2tygtkrc][quote="Lost my Keys":2tygtkrc][quote="newt":2tygtkrc]I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.[/quote:2tygtkrc]

Yeah cause those old 8bit computers sure had lots of memory to spare to fit all that isometric stuff in with their games 30 years ago... oh wait :P

also, mirroring, done.


:):):)[/quote:2tygtkrc]
Ok go ahead and do your 8bit game with 3d rendered sprites... oh wait.

All Im saying is you can't toss around the notion of an isometric game in 2d, like it was shake-n-bake. Sure the concepts are easy, but the implementation ... eh lets just say "One does not simply walk into Mordor".[/quote:2tygtkrc]

Weren't you the one saying it was easy in chat last night? :P

Frodo walked into Mordor. Course he made a right mess of the place, and that's why Hobbits don't get invited to parties anymore. Sauron's parents were pissed when they came home from having dinner with the other Valar. Molten lava everywhere, the house turned to rubble, great big gaping hole in the side of Mount Doom, hot ash in the koi carp ornamental pond, not to mention the huge crevis in the driveway, the gates smashed and worst of all, Eagle shit on the walls. I mean really, have you ever tried to clean Eagle crap off razor sharp rock walls? It's like trying to remove Artex. Plus Mr and Mrs Sauron got stuck with Frodo's medical bill for the accident with his finger, since he had no insurance and threatened to sue cause it happened on their land.

Bloody Hobbits didn't even bring a bottle.

If Sauron's already incorporeal body hadn't vaporized, he'd have been grounded for at least a month and his World of Warcraft account canceled.
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Post » Mon Mar 29, 2010 2:12 pm

Pushing VRAM to its limits? Diablo II runs perfectly on REALLY OLD computers with graphics cards that don't even have 3D acceleration and have very little VRAM. That's with a lot of enemies and 5-7 (depending on expansion) different characters and a crap load of weapons in large isometric levels.

VRAM is a nonissue.

You could say "It's too much work, it isn't worth it" but that's not up to anyone but the person developing the game. You could use that line with a heck of a lot of games already being made too, not just isometric; some would say that of indie games in general. That doesn't stop people from making the games they want.

Also, it is almost no extra work when prerendering in 3D. Basically, you set this thing which sets the camera to "Isometric Mode" and then you turn it a few times and press the render button.
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