Ignore collision between physical objets?

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Post » Thu Jan 12, 2012 2:47 pm

Hi,

I'd like to create different objets (same instances or not) with the "physics" behavior, but I'd want them to interact with the ground (bouncing etc.) but not with each others, like if there was no collision...

Is it possible? (I hope so )

Thanks!!!

RagRagtime2012-01-12 16:36:55
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Post » Thu Jan 12, 2012 8:03 pm

In construct classic there was an action for this, so it's possible.. just has not been added.
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Post » Thu Jan 12, 2012 9:54 pm

Not possible at the moment without some crazy antics to quickly swap object types while acknowledging all the forces.sqiddster2012-01-12 21:55:51
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Post » Fri Jan 13, 2012 1:31 pm

Ok, I see :) :(

Am I the only one who would need such an action?
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Post » Fri Jan 13, 2012 3:23 pm

I think there may be a workaround here. I haven't really checked for myself the all of the expressions physics can do for C2.

I was able to do this before in CC and all I did was:

'If A collides with B then disable Solid' (or something like that). You may also add a condition where if they're not colliding, then Solid is On. Of course, I needed to do it with families which is currently absent in C2.
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Post » Fri Jan 13, 2012 5:49 pm

@Ragtime - You're not the only one who would use it, I want that feature too.Arima2012-01-13 17:50:31
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Post » Fri Jan 13, 2012 6:11 pm

Yeah that would be a great feature, Is it possible for the future @Ashley?
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Post » Sat Jan 14, 2012 9:35 am

It would be really really great... Wouldn't it? ()
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Post » Sat Jan 14, 2012 10:17 am

I second that
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Post » Sat Jan 14, 2012 10:28 am

I haven't used Physics yet, but one of my planned projects seems like it would be pretty difficult to do without this feature. Consider it third'd!
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