Ignore Selected Solids Workaround List

Discussion and feedback on Construct 2

Post » Thu Mar 24, 2016 5:50 pm

newt wrote:Sure, it should be doable on desktop maybe on Ios with WKWebView.
BTW physics works on tilemaps.
Immovable that is....

A bit heavy, though, for something that merely needs a "switch off/on reactions to solids" event
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Post » Thu Mar 24, 2016 6:24 pm

True, and 20 bucks is a bit much for an Angry Birds movie ticket... wait what are we talking about?
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Post » Sun Jun 26, 2016 1:42 am

R0J0hound wrote:@JackieChan
Here's another idea for your list. Basically at the start of the layout the solid objects are duplicated to somewhere way off screen. That would be like a second collision layer where you can disable/enable the solids independent of what's on screen.

So to use it here's the capx. Player1 is on the on screen solids and player2 is on the offscreen duplicate and a clone of player2 is positioned on-screen.
https://dl.dropboxusercontent.com/u/542 ... sable.capx


You saved my day R0J0hound. In fact, you saved me a lot more than my day!
You delivered a neat solution. It's a bit esoteric and requires more work but hey, it works. I have no problem with esoteric solutions. I can't believe that C2 does not come with more Solid options nowadays. Thanks again.
Any Patreon?
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Post » Wed Jul 13, 2016 5:40 am

Ashley's looking into it, lend your support! request-example-per-instance-collision-filtering_p1053632?#p1053632
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Post » Wed Apr 05, 2017 7:22 pm

I added this idea to the official suggestion system and you can vote to see it in construct 3 here:

https://construct3.ideas.aha.io/ideas/C3-I-68

You can even vote on it multiple times so everyone please give your energy so we don't have to use workarounds for this.


Also, the construct 3 workaround list for this feature is here: ignore-selected-solids-workaround-list-for-construct-3_t190186
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