Working on a top-down game that features characters interacting with various objects in the environment. I want to use three keys to trigger various actions, let's say "A" "S" and "F"
While the action triggered by "A" is going on, I don't want the character to be able to do any potential actions triggered by "S" and "F" until the original action is completed.
My question is: Can I selectively disable/enable input from a given key as an action, similar to the way 8-Direction behavior ignoring can be started/stopped? I don't see any mechanism for this, but I'm fairly new so I could be missing something.
Any help is appreciated. Thanks!