This might be a really stupid question, but I can't find any record of it being asked before.
I applied a webGL shader to my layer, but now I can't see anything properly in the editor!
Is there a way to ignore shaders in the editor? I'm applying a bulge effect to my main layer and the effect means that now when selecting a sprite I actually have to click about 20 pixels away from where it actually is. It's a little confusing.