Ignoring solids with behaviors

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Post » Mon Jun 11, 2012 7:13 am

Hi,

I have a race car behavior that I would like to ignore any and all solids present in the level.

Is there a way to do this?

Thanks a lot!
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Post » Mon Jun 11, 2012 9:50 am

choose the solid object you want in event sheet and then disable the solid property
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Post » Mon Jun 11, 2012 10:28 am

Thanks, but I still need the solid to work for everything else.

I'm wondering how to make behaviors not automatically stop when hitting solids.
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Post » Mon Jun 11, 2012 4:30 pm

afaik you cant. Especially not when using the default control systems. Youll either have to make a custom movement system with that behavior or just do it without a behavior at all
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Post » Mon Jun 11, 2012 5:12 pm

So which movement systems automatically react to solids, and which don't? Is there a logic behind it, or is it just arbitrary?

Thanks a lot.
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Post » Wed Jun 13, 2012 10:01 pm

Sorry for the bump.

Is anyone able to answer my question?

To clarify: exactly what decides that a behavior should bounce against solids?

Thanks.
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