I'll pay $300, maybe more, for Construct 3

Discussion and feedback on Construct 2

Post » Wed Dec 16, 2015 7:01 pm

Just wanna throw this out there:
I love the fact that Multiplayer was added. It gave me more drive to think of creative game ideas that would utilise Multiplayer. I did make a game and put it on Newgrounds that uses Multiplayer. I made a pairing system that would match 2 players up automatically and make them have to battle, then they can move to the next player.(Although the trouble is, is that I didn't know how to get my games known so it didn't get much attention.). Regardless, It was a blast to develop and I learnt a lot from that project and will continue to experiment with implementing it into my current/future projects.
It would have been horrifically tricky if I had to rely on the WebSocket stuff or whatever there was before multiplayer.
So, from a non-business and more personal perspective: thank you adding Multiplayer, Ashley. I reckon it increased the value of C2 and it certainly makes a lot of people happy, even if they don't say it or even post on these forums.

With that said, I'd certainly be interested if there was to be another poll or something.
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Post » Wed Dec 16, 2015 7:16 pm

Jase00 wrote:So, from a non-business and more personal perspective: thank you adding Multiplayer, Ashley. I reckon it increased the value of C2 and it certainly makes a lot of people happy, even if they don't say it or even post on these forums.

+1
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Post » Thu Dec 17, 2015 6:22 am

I wonder though. Will Scirra ever make a Native Exporter? I am most likely going to be hit with a big "NO" but the want for it is increasing since exporting for Mobiles is just an absolute pain. But I know that doing so will require a lot of time and hardships along the way, although I really hope it will be a possibility in the future...
Risk Rocket now available on Google Play
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Post » Thu Dec 17, 2015 1:59 pm

Yes, definitely +1 for C2 Multiplayer. It's one of the main reasons I'm here. C2 Multiplayer is waaaay easier to setup and use than many other game dev tools I've used over the years.
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Post » Thu Dec 17, 2015 2:23 pm

Only if they added native exporting options, it could be called Construct 3. Construct 2 is perfect.
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Post » Thu Dec 17, 2015 2:40 pm

it won't happen.
stop asking for it and optimize your games.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Thu Dec 17, 2015 3:11 pm

@saiyadjin That's what the thread was missing, a non-content "ad" link to $30 asset pack :-/
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Post » Thu Dec 17, 2015 3:18 pm

locohost wrote:@saiyadjin That's what the thread was missing, a non-content "ad" link to $30 asset pack :-/

That's his signature. He isn't trying to spam.

Besides, I agree, this nonsense about native exporters has to be backed up by evidence. People make a fuss about performance and when Ashley requests their .capx to diagnose the issues, no one provides anything, or when they do, the performance issues are caused by things like maxing fillrate or overusing memory - aka naïve game programming.
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Post » Thu Dec 17, 2015 3:37 pm

There is no helpful information, topic related thought or relavent question in that post and a commercial link in the sig. Add to the discussion or don't post. That's pretty standard right? :-)
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Post » Thu Dec 17, 2015 3:51 pm

@locohost - well i've spent some serious amount of time getting that done. also it's been there all the time, i've just made it clear that starting tommorow it will go on a huge sale (75% off) so it will be around 7.5$ for 10 days. i don't see why that would be an "ad".

since it's christmas time - everyone is putting their sales in their signatures, just for the reason because someone might notice something they like and buy when on sale, because there's a huge amount of stuff in store.

and now to the topic - like fimbul said - people max out fillrate or overuse memory - device gets clogged and gg. you can try my demo provided on my template (you don't have to buy to try it) - if you spam enough bombs particles overload your screen and fillrate your framerate is going to drop even on a SLI system. (i have gtx980) and it happens. still though it's good for testing purposes and in options you can disable particles and see the "big" difference when fillrate is less.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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