I'll pay $300, maybe more, for Construct 3

Discussion and feedback on Construct 2

Post » Thu Dec 17, 2015 4:54 pm

Lol
https://www.youtube.com/watch?v=z696bTiP8Ro

Anyway, none of the people that keep asking for native seem to realise that all plugs will have to be rewritten to the specific language.
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Post » Thu Dec 17, 2015 5:33 pm

Fillrate is a good example of a common poor-performance case that will be no faster at all with native exporters. If there are any bugs or missing features, fixing them or adding them in (possibly via Cordova or NW.js) is perfectly possible. It would be madness to spend years writing native exporters with all the compatibility and maintenance implications that entails, just to cover some specific feature request!
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Post » Thu Dec 17, 2015 6:19 pm

@saiyadjin Ok, understood.

A question from the OP: Will the debugging greatly, greatly improve in C3? Is that a reasonable feature request?
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Post » Thu Dec 17, 2015 7:06 pm

what's wrong with current debugger? seems ok for me, i'd just love for them to include breakpoints anywhere legit in events
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Post » Thu Dec 17, 2015 8:07 pm

That _is_ what is wrong with it. Breakpoints need to go anywhere.
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Post » Thu Dec 17, 2015 8:44 pm

Ashley wrote:Fillrate is a good example of a common poor-performance case that will be no faster at all with native exporters.

I'm not advocating for native or anything but isn't fillrate affected by screen resolution too? A native exporter wouldn't need to scale everything up to fit device/desktop resolution.
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Post » Thu Dec 17, 2015 8:52 pm

I would consider paying more than C2 if we have :

1. Solid "UNIVERSAL" Ads and IAP plugins in place. Right now monetizing our games is a nightmare, we have to run behind Plugin developers for every single issue.
2. Support for making Isometric perspective games including map editor, path finding. Elevation (slopes/upper floors)
3. Animation screen to tweak frames per second and see the result instantly , rather than having to run the game everytime
4. Native(C3) support for Dialog box system (Message box, Popup, Input box) where we can assign our own sprites(background and buttons) and call them in a single line of code. Currently we have stitch together number of small sprites to build various popup screens. Managing the Click event for each button and handling Visible/Invisible properties becomes a nightmare after a while!!
5. Inbuilt function that automatically tells me if users is on a Touch Device or PC with Keyboard and mouse. This will help us decide if we need to show users instructions for Touch or KB/Mouse (if on PC).
6. At runtime, allow us to DESTROY/Flush out assets from Layout that are no more needed so that some memory is cleared. I know C2 loads all the graphics into memory when a Layout is loaded. But often there are sprites that are no more needed after certain time. Eg: I show users set of instruction of a large Popup box that will appear only first few time. After that it doest have to appear anymore, in this case I should be able to tell C3 to remove these sprites from memory.
7. Native support to create and test Font Sprites
8. Universal Leadership and achievement board plugins for all major platform (Android, iOS and Windows)

Again, I love C2 so much.. I might end up buying C3 anyways :D
Last edited by SamRock on Fri Dec 18, 2015 1:29 pm, edited 1 time in total.
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Post » Thu Dec 17, 2015 9:00 pm

so if you make a 640x480 game, you think native will magically scale it to let's say fullHD screen res?
haha... good luck with that :)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Dec 17, 2015 9:10 pm

saiyadjin wrote:so if you make a 640x480 game, you think native will magically scale it to let's say fullHD screen res?
haha... good luck with that :)

Have you heard of the phenomenon called switching resolutions? You know the thing that computers have been able to do since the 80's and before probably?
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Post » Thu Dec 17, 2015 9:18 pm

Why did I have to bring up Native Exporters..... WHY?!?!?

Anyways, nah it's cool. I do understand why it's not gonna happen and I'm fine with it.
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